Kotaku: Curious about what went into making Aveline so great, I e-mailed Jill Murray, who worked with the Bulgaria-based Ubisoft Sofia dev studio as a writer on the portable Assassin's Creed. It's not just me who thinks Aveline's story was memorable. Murray, along with co-writer Richard Fareze, just won an award for Outstanding Achievement in Videogame Writing from the Writer's Guild of America. (It's got an award-winning soundtrack too.) In the interview below, she talks about the research that went into the game, why the attitudes keeping more games from having more diverse characters suck and how she wants to write herself out of a job.