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The Game Industry Still Doesn't Understand Female Characters

Lara Croft has been a staple in the video game world since the first Tomb Raider game debuted on the Sega Saturn, Playstaion, and PC in 1996. The beginning of the Tomb Raider franchise is arguably what made the Playstation such a successful console. Lara Croft even holds the award for "Most Successful Video Game Heroine" from the Guinness Book of World Records. The Tomb Raider franchise has sold an estimated 30 million units, which will surely increase after the release of the upcoming Tomb Raider game on March 5th. So why is it that a character with so many accolades to her name is still subjected to blatant sexism and objectification?

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thegameeffect.com
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MaideninBlack1249d ago

Nariko is my favorite leading female character this gen.

pr0t0typeknuckles1249d ago

doesnt understand female characters,really
lara croft
elika
jade
alex vance
nariko
ellen

Loki861249d ago

Boo frickin hoo, how many times are we going to see the same crap written by women who obviously have a very loose understanding of what sells. The video game world as a whole has taken a much more realistic approach when it comes to heroines proportions and the way they are viewed by the female demographic. Stick a beautiful 21 year old women on an island with crazy psychopaths and the things that happen to her make perfect sense. It all depends on how you interpret the situation. I for one am just tired of whinging and bitching when the industry is turning it around for the better.