The setup is one we’re all familiar with: bright colors, ambiguous kingdoms, and kidnapped princesses. It’s tried and true territory by this point in any gamer’s career. Jump on the bad guys, collect the gems, and make it to the flag. We know the rules. It’s nice and simple. Comfortable even.
Eversion does everything in its power to deny us that basic comfort. In doing so, it creates an experience that, alongside both Actual Sunlight and Depression Quest, attempts to tackle the idea of sadness and depression, two topics that video games have widely avoided discussing.