EDGE: "Where 2003’s SimCity 4 at times felt more like a job than a game, SimCity aims to cut back the red tape and deliver a purer hit of fun. That isn’t to say it’s shallow, though; a masterful series of checks and balances sit beneath the charming tilt-shift visuals to prevent the town planning sim from collapsing under its own heft."
Maybe in the final release you will be able to fine tune certain aspects of the game like you could in earlier releases such as disasters etc.