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Gameplanet - Tomb Raider Review

Those who relieved the frustration of being stuck in previous Tomb Raider games by guiding Lara Croft over the nearest cliff won’t need to resort to such tactics in Crystal Dynamic’s origin story. In a game whose opening hours more than occasionally resemble torture porn, Lara is beaten, tied up, or spends most of her time falling from bone-shattering heights and impaling herself on things. These aren’t end game scenarios, but part of a narrative that transforms Lara from wide-eyed archaeology pupil into dead-eyed murdering machine in a reboot that begs to be described as “gritty”.

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