AMD in a partnership with Square Enix’s studio Crystal Dynamics has announced their new TressFX Hair Simulation Technology. The new TressFX Hair Simulation Technology is aimed to provide dynamic hair physics and simulation to Lara Croft’s hair in her latest adventurer’s in Tomb Raider (2013).
AMD has long been the best value option if you're looking for a new GPU. Now even their latest Radeon RX 7000 series is getting cheaper.
Last September, we unleashed AMD FidelityFX™ Super Resolution 3 (FSR 3)1 on the gaming world, delivering massive FPS improvements in supported games.
So to put 2 and 2 together... FSR 3.1 is releasing later this year and the launch game to support it is Rachet and Clank: Rift Apart. In Sony's DevNet documentation it shows Rachet and Clank: Rift Apart as the example for PSSR. PS5 Pro also launches later this year... but there is something else coming too: AMD RDNA 4 Cards (The very same technology thats in the Pro). So, PSSR is either FSR 3.1 or its a direct collaboration with AMD for that builds on FSR 3.1. Somehow they are related. I think PSSR is FSR 3.1 with the bonus of AI... now lets see if RDNA 4 cards also include an AI block.
More details:
FSR 3.1 fixes Frame Generation
If you have a 30 series RTX card you can now use DLSS3 with FSR Frame Generation (No 40 Series required!)
Its Available on all Cards (we assume it will come to console)
Fixes Temporal stability
I wonder how much they fixed the ghosting in dark areas as Nvidia are leaving them in the dust with image quality. Still good that they are improving in big leaps, I'll have to see when the RTX5000 series is released who I go with... at the moment the RTX5000's are sounding like monsters.
Polygon: "Tomb Raider developer Crystal Dynamics launched a new website for the franchise on Wednesday — Valentine’s Day is also Lara Croft’s birthday — with another peek at the impending “unified” design for its action heroine. New artwork of Lara sporting a post-Survivor trilogy look that evokes her classic design supports the theory that the Lara we saw last fall in Call of Duty is basically the character’s future appearance."
Crystal Dynamics really going hard with the man face. They sure do hate feminine looks!
Great artwork but please…this unified timeline shit sounds awful
It won’t work
Classic Lara and Survivor Lara have completely different origin stories meaning they are two separate timelines you can’t unify together
I really don’t want Survivor Lara anywhere near Classic Lara.
As long as she had dual guns, and doesn't whine all the damn time. They really dropped the ball with the new lara, had such a good start and didn't know what to do with it.
The Call of Duty version?! Surely there is a Fortnite version they can use instead to really nail the feel.
WOW! That makes a huge difference, I've always found in-game hair annoyingly chunky and stiff. If this isn't possible on NextGen consoles then PC gamers will finally have something I'm envious of. Looks great.
Joel and ellie in The Last of Us have the best hair/beard effects and simulations i've ever seen to date.
Edit: check it out
"A new frontier for graphics realism"
Talk about hyperbole. Cool tech ? yes. A new frontier for graphics realism ? no.
It looks superb. The next step is to make that hair dirty, it currently looks like it is from a shampoo commercial, even after all the beating.
Physx or fancy hair= nvidia vs amd