Check out this new Kojima's interview video conducted by Upbeat Productions. In the video, Kojima explains how Rising differs from the original Metal Gear Series and why the game focuses more on action rather than stealth.
So disappointed with this game. I couldn't even bring myself to beat it. I respect him as a game designer, but whoever else designed this game blew it. It felt right out of the PS2 generation level design. Hell, there were parts of this game that reminded me of Megaman Legends. They could have done something really cool and it just didn't happen.
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