Review: Crysis 3 | OnlySP

OnlySP: Few things get a PC gamer like myself going like the prospect of a new Crysis. 2008 and Crytek’s Crysis – and CryEngine 2 – set the standard for PC benchmarking and graphical finery for, well, pretty much the last five years. When a new video card came out the PC gaming community would whisper in hushed tones – yes, but does it run Crysis? Most midrange systems these days still struggle to run this beast at MAXIMUM SETTINGS. Put up on a tech pedestal as it was, it’s easy to forget how good the gameplay actually was. Presenting a lush, open tropical island to explore in your super-suit, players were free to approach situations from any direction they wanted. Option and choice were the aims of the game, with the Nanosuit’s various powers in combination with a modular weapon attachment system giving a number of tactical possibilities. 2011 saw the release of a new Crysis game and a new engine – CryEngine 3. It still looked great, but CryEngine 3 was not the technological leap forward that some were expecting. Set in a warzone version of New York, Crysis 2 condensed the action into smaller areas and intensified the shooting, emphasising action over a more contemplative approach. This week brings us Crysis 3, and I’ve deigned to don the Nanosuit again. Is it good? Is it bad? Oh alright, I’ll tell you.

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