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Submitted by Lavalamp 1079d ago | article

How Valve hires, how it fires, and how much it pays

Valve economist-in-residence Yanis Varoufakis offers a rare glimpse behind the curtain of what may be the most unique management structure in video game development today, in which projects thrive with zero management. (Industry, Valve, Yanis Varoufakis)

guitarded77  +   1079d ago
Sounds like a good place to work.
joab777  +   1079d ago
Its ironic but i work somewhere in which we used to operate this way, as a team. It has changed and caused many problems because everyone has been taught that we operate as a team. I am in the midst of trying to figure out what to do so that everyone is happy and productive.
DaThreats  +   1079d ago
This is what I call a democratic workplace.
MeatAbstract  +   1079d ago
I'd love to work at Valve but it's one of those places that require you to have 'skills'. I don't have many skills :(
Rivitur  +   1079d ago
Hell I bet the janitors have a say in what's under development over there too. Just imagine a reality show based inside Valve :O.
#5 (Edited 1079d ago ) | Agree(2) | Disagree(0) | Report | Reply
rawshack  +   1078d ago
Half life 3 now

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