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Submitted by SadPanda101 884d ago | opinion piece

How Media Molecule Will Revive the Move on the PlayStation 4

Most people scoff at the PlayStation Move, but Media Molecule have taken it upon themselves to make you finally want to use one. Find out what Flynn from Leviathyn.com thinks that means for the future of the Move, creative gaming, and the PlayStation 4. (LittleBigPlanet, Next-Gen, PS4)

GribbleGrunger  +   884d ago
You see, this is an article created out of a complete misunderstanding of what MM showed. Yes, it would be nice if this game helped sell MOVE controllers, but that isn't at all what they showed that demo for. It will have MOVE capability but only for those who want to go deeper into creating levels and characters for their games and movies. This game will NOT be a MOVE game as such, but rather just give you that option if you want it; just like on LBP2 at the moment.

No need to worry. You'll still be able to make levels without the MOVE. If you aren't good at sculpting then you'll ask the community for help and they'll do that part for you. Perhaps the 'share' button will be very useful for this. What we are seeing here is the birth of something really special. LBP1/2 took it as far as the PS3 could, but the game they are making now (not a LBP game) will open up a whole other level.

One day we'll collaborate online and make levels that are fit for sale as a standalone. Whether that's music scores, special effects, logic, animations, level creation or hand made characters and set pieces, we can all be part of the process. IF Sony take this to it's inevitable conclusion (and I hope they do) We'll be able to play these games or even buy them as standalone games, providing they pass examination from Sony.

Expect to be stunned when MM finally show you how all this comes together. This was a simple tech demo of just ONE of the features in their next game. Perhaps they'll show us the music generator next or even the animation studio. I for one can't wait.
#1 (Edited 884d ago ) | Agree(6) | Disagree(1) | Report | Reply
dafegamer  +   884d ago
yoshida said that in an interview. I wish i could find it , but he said that this showcase wasn't about motion gaming. It's just a concept for a whole 3d world
LBP, using the move to create big living worlds
#1.1 (Edited 884d ago ) | Agree(2) | Disagree(0) | Report | Reply
Godmars290  +   884d ago
I was under the impression they were using it as a dev tool. That when they use it for a game, that game will have been built around the Move.
GribbleGrunger  +   884d ago
A development tool for the community, not for MM to create their own games with. Although IF MM stick by the philosophy of LBP2 then we at least know they'll use it to create the game that uses it. But only this game. They're not going to throw away the tradition way of creating games. This is just to simplify the process for us.
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bobtheimpaler  +   884d ago
It's going to be awesome. I'm amazed at the amount of people who don't get it. Maybe they didn't play previous LBP games?

From the looks of it, LBP or whatever it is that is "play, create, share" for PS4 is going to be an awesome title with endless possibilities. It makes sense that this title will allow people to collaborate with each other to create rich content not possible before.
Fyflin  +   884d ago
I'm very intrigued but in all honesty I expected much more from MM at the conference. Yeah sure the tech they've come up with looks great but show us some actual gameplay so we can judge for ourselves. Loved all the LBP games so far, just picked up the vita version too.

Same with David cage. The ideas are in place, just looking forward to seeing some real gameplay now.

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