WC: It is a sad reality that in the end: an anticipated game turned out bad. Nobody likes reviewing bad games, nobody likes making them and nobody likes dealing with the anger afterwards. But the whole situation his really kicked up some issues about the industry as a whole and in reality, no one has come out unscathed. Journalists, game developers, PR companies, audiences, they are all licking their wounds.
As some one who has been kicking around as an online journalist across film and games, I think there is lots to take away from the whole mishap. So much so that I thought you might get value out of preparing them in list form.