Jim Sterling writes: Tomb Raider has struggled to find its place in the world over the past few years. Games like Prince of Persia and Uncharted surpassed its sense of exploration and adventure, while the sex appeal that contributed to Lara's early fame could only go so far, especially with the audience growing increasingly critical of such vapid tactics. Developers and publishers have struggled to know what, exactly, to do with Lara Croft. The answer, as it always seems to be, is a reboot. Crystal Dynamics' latest effort courted controversy with its new take on Tomb Raider -- a take that involves putting Lara Croft through physical and emotional hell in a bid to explain her origin and mold her into the daring heroine we've come to know and love. It was a risk, and it's already caused trouble, but I have to admit ... The gamble paid off.