"Watching Metal Gear Rising: Revengeance move through its development process has been quite a ride since the game was first announcement back at E3 2009. Originally, the game began as Metal Gear Solid: Rising and was flaunted with this new mechanic of being able to cut in any direction you wanted. As time passed on from its E3 unveiling, Metal Gear Solid: Rising was absent from events and no one knew what was going on; this was because Kojima Productions were finding it hard to design the game around its advertised cutting mechanic. Without acknowledgement to fans, the project was cancelled. In the end, the project was reborn after Kojima ended up meeting with Platinum Games and asking for their expertise to be brought on board to help bring the game back from the dead. When you are making an action game based on a cyborg ninja, then there really is no other team you would want working on it but the masters of over the top action and amazing, intuitive combat mechanics, Platinum Games, and they have kept their pedigree up with Metal Gear Rising: Revengeance."