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Metal Gear Rising: Revengeance Review - The Digital Fix

If there is a case to be made that video game storylines should be looked at with the same equality and integrity as their celluloid cousins, then the Metal Gear saga would be exhibit A. Inspired by tales of Cold War espionage, smoke-and-mirror conspiracy theories and the post 9-11 war economy, the series married creator Hideo Kojima’s love of Eastern anime culture with his fascination with Western politics together to become one of the best loved collections of video games in history. So when Metal Gear Rising: Revengeance was announced back in 2009, this time focusing on “lightning bolt action” as opposed to “tactical espionage action,” it came as no surprise that the news was met with worrying caution and apprehension by long-time fans. Given the change in gameplay style, Kojima sought the help of Platinum Games, already proven masters of fast-paced third person action games such as Bayonetta and Vanquish, to take the reigns of a title that needed to satisfy both Metal Gear addicts and fans of hack’n’slash combat games.

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