A Killzone Shadow Fall developer named Phil, when asked about how much this game is using in terms of memory whether it was 2.2 GB or not, he answered: " Less than that.Most kits until pretty recently had only 1.5 GB usable for graphics. "
If this is true... Dear god...
Another 6.5GB to go :D It's only going to get better
Not really impressive...thats expected. Launch games are never supposed to come even close to maxing out a console. If anything, its a relief that better things are to come.
Keep in mind that even with those 1.5 GB, most of it is used for the unoptimized OS. So the game at its current state is even using less video memory and displays such graphics. Imagine what happens next, when you know a month is enoughbto make a Killzone game look way better.
This is exactly why I'm hyped for next gen and was very impressed with the reveal. If games look this GOOD NOW, then damn, I can't wait to see when devs REALLY start to push and max out consoles.
so killzone shadow fall looks better than crysis 3 on ultra while barely using much of its ram in the ps4. i have three video cards with 3072 mb of ram on all three and my pc is quite powerful running crysis 3 on ulta but ps4 with killzone shadow fall exceeds it looking better while barely using a lot of power on ps4. ps4 is the best gaming system ever and ive never touched it. i cant wait to own one. im buying a ps4 day one
Even Mark Rein himself explained that the Unreal Engine 4 demo on PS4 was rushed an unoptmized and using not final hardware: http://beyond3d.com/showpos... Future can only look brighter for the PS4 !
@Dylia Do you even have a gaming PC? Because yes it looks good, but Crysis 3 on PC ultra settings is still better. Though, you'll need a graphics card that's around $300 to run it. For the reasons of that high cost of entry, consoles can never be on par with PC. Consoles are supposed to be cheap/convenient alternatives. That's not in any way a bad thing. In fact it's quite the opposite. But don't try to tell yourself it's as good as a high end PC.
Well... not exactly. There is a the OS to consider, but then there is also the fact that the PS4 will be capable of recording video while you play. If you have any experience with video capture/encoding, you should know that is extremely CPU/RAM intensive, in fact I'd go out on a limb and guess that at least 1gb of ram goes to the os, and at least 3gb is devoted to video capture. That said, 4gb is a huge amount of memory to have left over. I like to run a performance moniter on the screen on my keyboard from time to time when I play PC games, and the most I have ever seen used by a game was about 1.5gb
People who say this looks better than crysis3 on ultra are smoking crack. or their only experience with it is from a youtube video (meaning they havent actually seen anything cause yt specializes in taking detail and trashing it) i love that no one realizes that most of that video is either static or scripted. crysis 3 is fucking jam packed full of dynamic simulations even the water reflects indirect lighting on the environment when you step in it. I mean yeah it looks killer, but lets not step on the toes of c3 its just in another league at this point. if you know me around here you should know i just dont shout out stupid crap and im not doing so now technically this has nothing on c3 and until you can prove otherwise with a long ass list of facts then dont even talk bro. c3 will be the benchmark for the best for years to come, and another generation of blind fanboys are being born as we speak. I swear to god sometimes. >_< @plastica man, dev kits arent really using the os at the moment. the os doesnt get to devs until shortly before launch. everything is by proxy at the moment meaning they are implementing all the features, but they dont actually have the os, therefore it cannot be unoptimized cause it doesnt exist yet. it is still in development. :)
@PLASTICA-MAN "Before you ask, there is no link, I am the link." That dude got shut down! xD The level of enthusiasm devs are showing for the PS4 is encouraging and also reassures me that well get the very best possible version of their game for our system. Oh snap, I thought Mark was just a dev, he's actually the VP of Epic. O.O lol http://en.wikipedia.org/wik...
@stragomcloud Since when does 1 game determine how high of quality is your PC? Truth of the matter is from people like Shokio to just general people and me included I think killzone shadow fall looks better than crysis 3 on ultra.
@Dylia, there is no way you're running Crysis3 @ Ultra with a $300.00 card. Not if you're expecting the "PC fav" 60fps. @Autodidactdystopia, Crysis3 isn't complete sandbox like the origianl Crysis. It's more of a mixture between Crysis and Linear Crysis2. Killzone: SF(alpha code) clearly can be put of there with Crysis3(retail code). Killzone is not there yet but given the talent that Guerilla has, I'm sure this is only a tip of the iceberg.
@Plastica-man If you had decided to do some research, you would of known that MikeR is not Mark Rein, meaning Epic hasn't confirmed anything. Evidence: http://beyond3d.com/showpos... "No I'm not Mark - nor a Epic developer." @Disagrees What more evidence could you want?
@stragomccloud- What you just proposed is a system that uses 1 GB of RAM for OS functions and 3 GB for recording, on a system that only a month ago had 4 GB of RAM total. You might want to rethink your math on that one; and maybe learn a little about the PS4 architecture to see why you're completely wrong about everything, not just the math. (Hint: they actually addressed that very issue in the conference) P.S. If you're having trouble figuring it out (and I'm sure you are), it rhymes with "dedicated chip." Good day, sir!
i say about 4 more. OS is part of that 8 gig. And social feature will be running in the background as well.
Alpha code never looked so damn good! I think this will be the first next-gen title that I download to my shiny brand new PS4. ^_______^ @Gamerjunki3 Sorry but I don't believe him. I think he's just trying to cover his azz in case things get complicate it won't involve/harm Epic.
@TheGamerDood Let me get this straight... You think the VP of Epic games, who is essentially in the position of trying to sell an engine, would purposefully leave his engine unoptimised (and as a result potentially make it poor looking/not run very well) for "shits and giggles"?
It's not much of a rumor... the 8 gbs of ram wasn't even finalized till January. They built the demo expecting there to be 3.5 GBs total (512MB for the OS). Considering the game used some duplicate textures for the characters and what not, it's pretty obvious it wasn't using much of the ram...
Having seen the Killzone demo in full HD and having played Crysis 3 on Very High (Ultra is not a game option) at 1440p I can say that in my opinion Crysis 3 blows it out of the water.
The funny thing is 1.5GB of ram is still a lot for a game. I find it funny when people look to ram to determine the power of a pc or gaming machine...
@stragomccloud Encoding video doesn't require all that much RAM in comparison to editing video. I know this, I've been in the video production industry for 15 years and deal with it every day. When I'm encoding video my RAM usage is always far lower than when editing. Using a dedicated encoding app, even the most demanding encodes typically do not exceed 1GB of usage. There's no way in hell it would need 3GB's to encode a video stream. There's a dedicated processor to encode the video, and I'm willing to bet that the RAM needed for that chip to do it's thing fits nicely in the 1.5GB that the system has reserved (rumored) for it's OS.
People need to stop hating on Crysis 3. I recently just beat it and the graphics are pretty amazing. The grass, the details, the fluidity of the water, the textures, the lighting. Everything comes together nicely. It is what Crysis 2 should have been. My only gripe is the short campaign.
facepalm.Vram has nothing to do with RAM except if they're shared.You mean 0,7 more to go.
Oh god console gamers are at the vram phase. Welcome to 10 years ago. I advise you now to educate yourselves as to how vram works hand in hand with the rest of the board before you speak up. Most of these comments are pretty entertaining and shows how ignorant fanboys are. I've seen crysis 3 on ultra btw. From a purely technical standpoint killzone sf doesn't come close. I do however enjoy the killzone universe more so take that as you will
@autodidactdystopia Video quality remains unchanged. It's the framerate that is changed when uploading a video to Youtube. If you were to upload an uncommpressed video file at 60fps, it'd remain the same graphical fidelity but at 30fps. That being said, I'd say the textures on Killzone Shadow Fall look better than a lot of the textures in Crysis 3. Texture mapping on Crysis 3 looks pretty ugly in my opinion.
Actually, it makes me wonder if we really needed 8GBs of RAM then. More RAM in those cases doesn't necessarily translate to better graphics. There is only so much you can do with textures and human resources to create them. Which leads me to the next question. Are we at the point where RAM is no longer the bottle neck, and processing power is again? I mean RAM for the most part only enable larger worlds, further draw distance, shorter load times and so on. It is not going to increase frame rate, that is all the work of CPU and GPU with more emphasis on the latter. Hopefully we are not overpaying for specs we do not need again that gives only minor insignificant differences.
It's not that simple, you must have computational power, to process information in memory, also it's not 6.5 gigs, memory is unified, it's both usual RAM and VRAM, can't say how much GPU can use, but definately it's not all 8GB.
sorry it doesn't work like that
This is big news, Logicwins. Most people have a assumed that at the worse devs have been using 4GB. Now they've been given 8GB you realise that we haven't seen anything yet. E3. Naughty Dog, Grab your popcorn.
Wow. Holy crap. Now, don't get me wrong, I knew this site had a lot of Sony fans, but I didn't know so many of them would be THAT willing to through common knowledge out of the window. Crysis 3, as much as I despise the damn game, is still THE best looking game on the market. The fact that some of the highest-end computers can only run it at around 30 frames maxed out certainly attributes to that fact. The textures, models, and advanced DX11 effects are just mindbogglingly detailed. And I watched the Killzone: Shadow Fall gameplay. I liked how the game looked. Granted, you could tell it wasn't running at a consistent 30 frames, but that's something that will most assuredly be resolved before release. Regardless, the point I'm making is that I have not only the proof of, recently, Crysis 3 to back up that this console game doesn't look as good as a PC game... I have common sense, too. I still can't understand how people can't get this through their damn heads: No console game in the past, now, or in the future will EVER look as good as whatever is looking good on the PC front. It's just not possible because PC hardware will always be more advanced. These are facts. Fin.
Ok people...just stop..disagreeing with these comments, your just being stupid now.. Get over yourselfs, dagon, your making us gamers who arent douchebags look bad to the general public. And you get mad when the news starts talking negativly about videogamers, they start with the same people that disagree over comments like "another 6.5gb it will only get better". That's simple math guys come on..
kupomogli are you serious? no it doesnt. it absolutely doesnt. (keep your quality of upload.) youtube compresses a video no matter the quality you upload at. you really dont know what you are talking about here so i would go do some reasearch. major research.