Nova Crystallis interviews producer/director Naoki Yoshida on the evolution of FFXIV and what players can expect from the new version.
Good interview. I do disagree with the "helping out the casuals" tho. FF11 was hardcore for many many years and now its more casual focused which to me hurt the game. To me this type of MMO is not for the casual crowd.
Sadly like with the fps genre in more recent times, thanks to WoW's success, every MMO developer feels that they need to make their games as accessible as possible. Wished more developers/financial backers would look at Eve's success instead of WoW's.
I think the threat of PvP is somewhat of a bigger concern to FFXIV then anything else, IMO. That's one thing I really loved about FFXI is that literally 95% of the endgame was PvE content, while the rest was brenner/basllista. I'm hoping they keep it the same way and not follow suit to how everyone else is doing their MMOs. It's kind of the thing with devs. Everyone wants to copy the successful ones and end up being the same, which in turn makes them lose what made the unique (aka good).
Unfortunately your 100% correct. Gaming just ain't what it use to be. I don't really want to blame the Wii but it did usher in a new breed of gamers which is fine but not at the expense of the hardcore. I can remember back when I had to join a party on FF11 then had to find a spot to level for hours just to hit a new level. Now since everything needs to be accessible I can just go to one of those books and gain 10 levels in a few hours. No need to party in the traditional way anymore. No more getting to know your party just go to the nearest book accept the challenge and bam!!! Easy casual leveling. I for one don't want some casual player in my party who doesn't even know how to use his job. I don't mean to sound like an elitist but some games are not for the casual and this is one of them...
I don't understand why devs keep going the casual route when developing a game, when has it ever paid off for them? Just look at all the current popular games for example they were all core games at one point and only became popular because of how the core crowd would praise these games and tell everyone they knew about how great they were. COD4 nobody knew about this game except the core, they told everybody they knew and eventually got everyone hooked, now COD is the worlds most popular FPS. My point is If you want to make a game popular you have to first cater to the core because casuals are not gamers they have no loyalty to any specific thing they only follow trends set by other people.
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