Metal Arcade:
Every video game has an ending. Most have wonderful, memorable conclusions. When the game finally ends, you expect there to be some closure. You hope to see the heroes succeed. You want to learn where they end up, how the world has changed, and what your efforts have done to shape the course of history. If the ending has done its job right, there's an emptiness left in your heart. A void. You might even shed a tear or two. It's over, and you're left to ponder what happens next.
Sadly, some games don't end so well. They leave questions unanswered. Worse still, they have abrupt conclusions that don't shed any light on the events you've grown to care about. That is, if you cared about them at all. They gloss over character arcs, forget key moments, and simply do not care about whether the ending even makes sense, let alone tying up loose ends. Some, like Star Wars: Knights of the Old Republic II- The Sith Lords, simply ran out of time. Others, like Borderlands, left out major plot elements, and left many unanswered questions lingering.
Better use all your fake accounts to disagree.
the 500 years later thing just meant that midgar was never rebuilt after that to provoke another possible future planet life crisis so that people could live happily without Shin-Ra oppression.
The problem with this list is that there are thousands of games with pretty much no ending at all. Maybe the list should have been "Most Disappointing Endings," since a short, slightly uninformative ending is better than a flat "The End."
Skyrim (the whole story was crap and the ending of whatever arc sucked even more). Trying to be cinematic was laughable. Not to mention the dragon boss that had little effect to the actual story and just showed up as the bad guy. Or the Ulfric crap which was basically "alright one battle, a few errands and this whole thing that lasted years is pretty much over"
Assassin's Creed: The part where I quit the game half-way through.
Uncharted 2: Most cliche I've ever seen. And 3 is pretty much a remastered version of 2 so...
Was the Uncharted 2 ending really that cliche? These days that would probably amount to an ending with everyone dead except for Nate, and he becomes a snarling emo as the world comes crashing down around him just as he vows revenge for his losses in the next darker sequel.
Skyrim dungeons? Which one? The one with the golden claw? Or the diamond claw? or the poop claw? They are all the same. Any "plot twist" (if they had the decency to include one) is seen from miles away. 3-4 interesting quests out of hundreds is really bad.
Explore more.
It had a very rushed development and It ran out of time with the whole entirety of the last world. You literally beat the boss and it pans out *cues* music. End. Shame, I really the series though especially the first.
No.
"Most have wonderful, memorable conclusions."
No.
"When the game finally ends, you expect there to be some closure."
Not after five Assassin's Creed games.
Especially Zelda.