Kotaku - On CNBC last night, Sony CEO Jack Tretton implied that games for the company's newly-announced PlayStation 4 won't retail for more than $60.
"We're gonna welcome free-to-play models, games from 99 cents up to those 60 dollar games," he said. Later, he added: "We'll justify that $60 price point."
That might come as welcome news to gamers who expected another $10 price jump like the one we saw last generation, when $50 PS2 games led way to $60 PS3 games. But is a $60 price point really sustainable?
I found this generation PS3 focused on single player experiences which brought not just gameplay,but also atmosphere and cinematic feel to the game. IMO this is worth 60$ inmany cases.
Just look at COD alot of ppl bought it for the multiplayer, and Im sure they spent more than 6 hours on it.
Remember quake 3... it was the shittiest single player every... but It retailed for about 60>70 on PC. Was the gameplay great.. yes multiplayer was awesome and spent hours on end on it.
Article says: 'Big video game publishers will inevitably find other ways to make up the bottom line, which may mean more downloadable content packs, more subscription fees, and more sneaky ways to get you to pay more for video games.'
EA will charge monthly for online (my bet). I do agree with what you're saying Rageanitus, however big publishers will keep coming up with ideas to rip us off. Take DLCs, great idea, very innovative. However now we see half finished games that get thrown into the shops, then indirectly forcing people to buy the DLC. This is far from innovative.
EA (I should say Dice) actually did wonders with BC2, with the Vietnam Pack. Completely new atmosphere brought into the Multiplayer. Rockstar did it with Lost and Damned, Ballad of Gay Tony - This is what DLC should be about. Now all you get from most Devs are a few maps, maybe new weapons etc.
Sorry about the rant.
When you have a product that is being released to a specific demographic, and has a development budget of tens of millions of dollars, you also see it limiting creativity. You just won't see a developer greenlighting a budget that large for a project like the unfinished swan, for instance. It'll only be a FPS, racer, or other type of genre already proven to sell well. This is one reason why I'm glad to see these online stores allowing devs to sell games at various price points. We still get that creativity, even if the dev is working under a tighter budget than a game like Killzone would be.
I just hope that the industry soon matures to the point where new types of gameplay are allowed to have the same production quality as these "AAA" titles we play today. We're already starting to see some of that, for instance with Quantic Dreams' games. I think that these developers owe that to lower budget games like Journey proving that these new gameplay genres can be profitable. Games like that, which enjoy a lot of success, are making publishers more comfortable with taking risks with their larger budget games. They see we like this sort of creativity and innovation, and will buy it.
So, if $60 is what it takes to fund the vision that developer had, as long as it's a good game I don't have a problem paying it. Sure, we have a lot of bad games released at that price point, but that's why we have game reviews and the used game market.
It's not just EA anymore... Ubisoft, Activision, Sony, THQ, Warner and 505 all are reported to had used/will use some kind of online pass.
Online pass can be done right, like in SOCOM 4, where you get EXTRA content by getting your copy new instead of used. The problem is when you have to pay to access 50% of whatever is actually in the disc you already bought used, i.e. the multiplayer.
Online pass annoy me indeed, but as it only affects used sales, I'm much more concerned about the pay to win system that we see in free online games coming into paid online games by unballanced DLC.
If you skip the codecs, every cutscene, know exactly what to do, rush through every scene and do everything in your power to beat the game quickly... then you can easily beat it in 1 hour. Now $60 dollars for a 1 hour game sounds absurd, but you skipped so much that the value is practically lost on you...
Codec's (even if you don't care) appear for virtually every situation in the game and there are over 400 of them total. (I believe 570 total) Listening to all of these not only adds hours of play time (giving the story more depth, adding commentary to the scenes and other stuff), but also shows you some of what you're paying for.
The cutscenes alone are an hour or two of additional play time.
A lot of collectibles are well hidden if you don't read a guide. Plus some of them require you to VASTLY change your play style to get them all.
Every collectible milestone unlocks a new weapon and VR missions unlock some items too. These items come with different stats, abilities, play styles and overall feel. For instance the wooden sword is a debuff weapon, where as the stun sword is to keep enemies off of you and finally the armor breaker over power enemies. You can easily play a completely different game if you simply change your weapon and adjust accordingly.
VR missions can be difficult and beating them all will take several hours to accomplish, that is... if you can accomplish it. (most can't beat Mission 18 or 19, but mostly 18)
So if you play like that 1 hour time and forget the game, then yes, it's not worth $60 dollars or even $40. However, if you invest time in all the side crap, then how do you figure that is not worth $40 - $60 bucks? This can be applied to virtually every game, which results in some people thinking some games are over / under priced.
I've owned the game since day one, own a Logitech GT 5 wheel and I play the game regularly, and there's are still some tracks that I've yet to race on, and Some cars that I have yet to use. Plus all the seasonal events that I haven't even thought about touching yet.
Just when you think you've mastered a track, a little rain f*cks gives you a little reality check.
Best $60.00 I've spent this generation.
wow come to think of it.There are some tracks I havent raced on yet either lol
a few of the rally tracks and one of the fuji tracks.
*turn on gt5
DLC weapons change the experience of play in some games. They are priced at very low amounts. How do you think DLC fits into the logic you've stated?
Will Nintendo lower the price of Wii U software and will Microsoft and Sony for their current gen games once the PS4 and next Xbox come out?
There are also a ton of promotions that bring down the price of games. For example, I preordered Dead Space 3 and got a $20 gift certificate.
@ slayorofgods
I could have sworn I read somewhere that Steam's prices are subsidized by Valve's royalty revenues, and that's why video game prices on Steam are low.
Now if Sony wanted to make a good system with this, they'd just allow all PSN games to be streamed using Gaikai for free with pop-ups and ads (IE Youtube) while disabling trophies. Therefore if gamers don't want to invest fully into a game, they can play and enjoy it still, and only purchase it if they want the "full" experience.
This wouldn't even hurt Sony or anyone, since they'd be making money on ads and gamers get to play all games for free if they will. In the long run, it'd actually make Sony more money since they'd be making money on each time the game is played, rather than once.
Point 1: I can remember lining up for the midnight launch of The Legend of Zelda: Ocarina of Time, a game I gladly and willingly paid $79.99USD MSRP for over 14 years ago. Come to think of it, I paid $84.99USD for Chrono Trigger on the SNES as well, again, willingly.
Point 2: The average movie ticket price costs roughly $10 for 2 hours you'll never get back. If you like the film, you'll probably buy it on DVD/Blu-Ray, further extending the initial investment of a 2 hour movie to somewhere around $30.
By gaming standards and, specifically your point, if I'm paying $10/hour, I'm paying 150% for half as much time...but...I still have the product (in this case, the game) after the same amount of time a movie would end. Furthermore, if I'm done with the game, I can get a return of my initial investment through the resale of this product. You can't do that with a movie you didn't like.
By those standards I find it incredibly easy to justify the pricepoint. As I said, on the one hand we aren't so far removed from a generation of gaming that cost us far more than it does now. On the other, the perception of value is a delicate subject, but I can often justify any game that gives me a half dozen hours of enjoyment. I've been to far too many films and regretted the $10 I spent on my ticket, let alone the tickets of my children and/or spouse.
2. When you go to the movies your renting space to watch a movie in a format that is completely unreasonable at home, unless you have WAY too much money that is. Watching movies in theaters is a diferrent kind of entertainment and really should be used loosely when comparing to games.
And finally, the perception of value is whats important here and why the $60 price point is broken. The games we buy now have less value to them because of DLC. Having things that will be added to the game come out continuously for $10-$20 apiece means the that the entirety of the game can run you far more than the initial $60 price tag and should mean the initial offering has less value because it's almost guaranteed your not getting everything with it. $60 isn't the price of a game anymore, it's just the least amount publishers are willing to let you pay to play it.
DMC is roughly 8hrs (I'm guesstimating) yet I personally got about 30 hours of entertainment out of it by playing on varying difficulties and obtaining all abilities and collectibles.
Than again you can always rent a game. That's what I did with DMC. I usually only purchase games that I know I will put hundreds of hours into (shooters, racing, fighting and some RPGs).
Its the multiplat games that are usually a bit more..at least thats what i've found with recent releases.
...I just realized I'm already calling this generation "last gen"... Sigh.
Mo-cap, voice acting, music are already in place. The only leap is graphics...which is actually easier to do with new engines. Prices should actually come down.
THINK!
Thankfully not, because they're not going to raise the price.
If you added a van, some rope and a dark plastic bag you'd get an even longer talk.
I don't want work arounds, I want n4g to get rid of these frickin adverts and have back to what it used to be
Does anybody know how I can contact the n4g admin?
N4G is fast becoming actually unusable, and an utterly frustrating experience for me
I do not think they will listien since it is a revenue stream, and alot of sites react the same exact as N4G.
good luck
N4g has existed for years with acceptable forms of advertisements. But this is ridiculous. If the admin really don't care, and its just a revenue source to them despite the sheer unusableness of this site now, then, tsch cya later then. I can't use a site like this, sorry. If that's the care n4g shows to its users, it's gonna lose a lot of people
Although are you sure you haven't picked up some adware crap? Malwarebytes anti malware is good for that :)
Thank you, at least someone gets it too
The site is LITERALLY becoming unusable on mobile devices.
Admins, please sort this out ASAP!
If nothing is done I'm returning to Eurogamer.
With enough pressure hopefully this can be fixed
I'm sure the n4g admin don't want their site to be unusable to mobile users either
Just last friday i downloaded Angry Bird for free....and i was thinking.
"well, that was the scam....getting a lot of spam form the game!!"
"BACK ON TOPIC"
image the damage done to the Xbox, if games where $10 cheaper on the ps4!!!
I challenge thou to a duel!
well said bubs shadow flare and mods please rethink or change this ad model
like i said i dont mind ads as long as they are not forcing me onto other websites and are covering a large percentage of my screen and almost impossible to get rid of once they are there
*Prices still subject to change of course but here's what EB games and JB hi-fi Australia has put on their websites.
EB Games - scroll down for game price ( https://www.ebgames.com.au/... )
JB hi fi - ( http://www.jbhifionline.com... )
JB has cheap games all the time. Hitman and Farcry were only 69 and games are actually cheaper than theyve ever been, even from SNES days. ($135 for StreetfighterII). I dont think PS4 games will really rise. Some PS3 games like Crysis are 89 and occasionally theres a 99 dollar but its usually the Special edition. I dont think PS4 games are going to be over 100 bucks and I think the console will have a 600 and 700 dollar version which is what we paid for PSOne, but hopefully it will be 500 and 600.
Although I'm sure they're going to continue going up in cost, I think publishers can find ways to grab more revenue through other means: DLC, books, soundtracks, etc. etc.
"When in doubt, ask the federal government. Check this out: according to the U.S. department of labor's inflation calculator, $60 in 2006 would have the spending power of $68.54 in 2013. And if the PS4 is around for the next 5 or 6 years, that number could just keep growing and growing. A $60 price point in 2013 really means that games are now cheaper."
"So yes, $60 PlayStation 4 games are actually cheaper than $60 PlayStation 3 games. Which means we shouldn't be too excited just yet. Big video game publishers will inevitably find other ways to make up the bottom line, which may mean more downloadable content packs, more subscription fees, and more sneaky ways to get you to pay more for video games."
So expect more scams from Capcome and EA and others? Just perfect.
Or how bout devs don't make crap games like Duke Nukem Forever next gen and make worthwhile product? And gearbox had o stones to rip people off with a 60$ price tag.
Devs need a better pricing structures next gen. Gears, Gow, Uncharted and the upcoming Last Of Us are well worth every penny. That's the thing about exclusives Sony and MS demand quality.
Personally the 60$ game is still heavy to me. But I hope its well worth it come next gen.
used games sales will completley drop and less trade ins.
Sony did well to abandon the Cell with PS4..it really was a total 'Bitch' to code for.
Hence why I mentioned 'Some Studios' as a lot of studios will license the use of another (UE3/4) engine.
Some studios build their own engines for a specific purpose...the one's who must create from scratch will find the cost prohibitive, even tinkering with an already available engine can be costly depending on what assets these studios are using.
This is why many studios were either gobbled up, or disbanded.
In the early PS3 days...the cost for producing the same game available on 360 was almost twice the cost on PS3. It's primarily because Sony used 'Alien' hardware i.e. it did not exist outside of Sony/Toshiba/IBM.
Oh man, never grow up Kotaku.
Not going to happen. In a perfect world these things would happen as they make sense. In the real world, we are all milked for every last cent. Why? Why it's because we pay it.
All games cost 17 a month! Play and finish 5 if ya can...........still 17 bucks. This alleviates two problems. Getting ripped off, and Backward compatibility. You learn to throw away what is finished. Ya can't sell it back, but you essentially trade it in for another new adventure.
Why ppl need to spend 60 bucks on games and then hoarde them when theyre finished, and complain when their new system won't play it 5 years later, completely bewilders me.
To each their own I guess. I have personally found Gamefly to be one of the biggest money saving, game world expanding experiences I have had during these last 4 years. I suggest everyone use it.
Open world games with multiplayer..Red Dead Redemption is an example there.
Long ass RPGs, or ones with replay value...Dragon's Dogma.
The last two I mentioned I didn't pay full price for, but they would be worth the full $60 imo.
I just can't get behind paying $60 for a game like God of War III. I know(still haven't played it) that it's a good game and that I'll like it, but once I beat it thats it, I have no reason to do it again.
I just can't buy games like that. Rent...sure, but not buy.
Oh, and I think games shouldn't ever cost more than $60 unless they have extra stuff.
Playstation Plus has saved me a bit of cash by allowing me to play games that I probably wouldn't ever buy. I've thought about Gamefly a few times, and have used Redbox every now and then.
Folklore was worth 59.99
MAG was worth 59.99
Heavy Rain was worth 59.99