TQ author writes: Next generation gaming consoles are just around the corner and Sony has given us a little preview of what’s expected. During the recent PlayStation 4 reveal meeting in New York City, Sony brandished off a number of next-gen games that exposed the power of the new gaming system and the new technical advancements in its games. One game shown at the PS4 meeting definitely left us with that “WOW” effect and reassured us that next-gen gaming was right in front of our eyes.
Of course I agree!
This Panta Rhei engine looks more like a second gen engine and not a launch one.
I see great details, like when the torch the archer orc was holding made a great refraction in front of the icy stalactite.
And for those doubting it was not ingame:
http://www.neogaf.com/forum...
http://www.neogaf.com/forum...
I can add to that the part when they were talking (that most of you think it is CGI); look closely at the bald templar's ear, there are flickering pixelated shadows behind it, plus at the presentation screen before they showed the trailer, when talking about the engine, they showed the bald man's head model (so it was modeled to be ingame and to show the game engine and not CGI, moreover it doesn't have many polygons).
http://assets2.ignimgs.com/...
Finally, the only officially announced platform for this game is the PS4 now, so it may have taken advantage of its hardware (power of the exclusive games):
http://www.d-down.jp/
I am very happy to see japanese developers coming back in force for the next-gen after they totally missed the last-gen (at least in terms of graphics, many of them handed their franchises to western studios).
Now we are spoiled by Fox Engine, Luminous Engine and Panta Rheir Engine and more to come. Next-gen and especially PS4 could never be so much fun.
Dude you are dreaming if you think this will be exsclusive to PS4, And this was probably running the same way as Watch Dog, on a PC similar to the PS4. where did you see them say that for fact it was running on PS4?
The only game not running on PS4 was Watch Dogs (and it was the least impressive one btw with huge screen tearing, Ubisoft didn't even start developping on PS4 and surely they don't know about the 8 GO GDDR5, even Sony first party devs didn't know about it).
Even Unreal Engine 4 Elemental Demo was running on PS4 and Knack developper moved it using the trackpad.
And why you don't think it will be exclusive to PS4? Capcom released many exclusive games on the PS2. If the PS4 releases so early, the same PS2 could happen again and Sony needs that along with some 3rd party exclusives.
Don't let your hopes be so low. Everyone expected the PS4 to have only 2 go of RAM or games looking less than Battlefield 3 or Witcher 2. Deep Down wipes even Witcher 3 which pretends to be next-gen. If you don't expect such graphical leap for next-gen and especially PS4, then there is no need to evolve for you.
This is Capcom we're talking about here, notorious for on-disc DLC. Do you REALLY think they're going to pass up the opportunity for higher profits by making this title exclusive? And, if it is an exclusive, then why was the title discussed outside of the exclusives section of the presentation...?
How many ways does one need to explain this? At the very least you can say it was run on a PS4 dev kit which is entirely possible.
On topic... I loved this trailer... but I still have my doubts on how the final product will look like. I mean... its Capcom.
I was also doing my own research because I myself found hard to believe the game was running in real time.
The game looks miles apart from all the other ps4 games showed. It seems many websites have over looked this gem.
I am glad you provided us with this info. THANK YOU
Anyone wants next-gen and PS4 to wow us. We waited so long to play in such quality.
For fun:
Ingame (bad quality screen saps) vs overhyped pre-rendered movie. Welcome to next-gen. Movies makers, watch out. :p
Related image(s)
What happened to the MT Framework by Capcom?
At no point do they say it was in-game footage. They simply said it was "using the engine", which is a very vague statement that could mean anything. Yes, they put a HUD there, but I think they just added that to give the impression that it was gameplay.
The way the player moved and looked around felt too fluid and scripted to be actual gameplay
Great explanation
but what makes you think that model wasnt high poly?
That was rendered in mudbox I think, and the wireframe isnt an actual representation of the polygons, its an "isoline display".
At 1:30:40, they said the engine was developed and suited for the PS4, so it pretty much confirms it:
http://www.youtube.com/watc...
Edit: At 1:31:35
"I would to like to show you a new IP running on PS4 using the Panta Rhei Engine".
Edit 2: @ whoyouwit04, did you read this comment?
A capcom game blows away a 1st party game? idk..
Our current consoles can show cgi like this
They should show gameplay to actually wow us
@ThatKansasGuy
If you genuinely believe that to have been gameplay footage, you're delusional, and should expect to be disappointed on the games release...
Welcome to next gen.
Read the first post for as reference (even if I do not agree with some of the details by him/her).
Shadow Fall looked more impressive to me anyway.
We don't know how long these games or engines have been in development. And we have no idea exactly what the PS4 is capable of so to just flat out deny that this could possibly be in game is very close-minded.
How is it so hard to believe this is what the game could look like? I know some parts of this are probably smoke and mirrors but i can easily see gameplay too.
Other than that no
100% sure
also....deep down
dd
dragons dogma 2??????
capcom told you ?!!
As far as this footage being compared to Killzone etc. by some people, this has a much smaller area, with fewer character models, so it stands to reason the detail could be better.
The animations are great, but nothing I haven't seen in Uncharted or The Last of US, just more finely tuned. Actually, one of the things I loved about Dragon's Dogma, was the large range and the quality of the animations.
Lastly, the camera angles feel very authentic as being an in game camera angle. With the exception of a few angles that were shown for cinematic purposes, I think most of it is actual gameplay.
To me, there's nothing that says this is pre-rendered CGI.
the copcom guy did not give a 5 mins demonstration just to show us a prerenderd video
You guys can sit on here and argue about stupid crap that don't matter.
"tired of talking to clueless people with no common sense."
Kind of ironic coming from you.
Are you sure the PS4 only has the 8gigs? I thought the GPU had it's own memory and then there's the 8gigs on top of it.
And maybe I'll see major improvements in my PC ports and such :D
Ironically not a single game ever looked that good on the system since release.
Now you all are expecting them to actually look this good. Its funny, and must be nice being so blind.
The footage I saw looks intense, I wouldn't expect anything less from a real next-gen console. Have fun playing Nintendo Land ;)
Infamous was great as well. I think they chose a street ambush scene just to remind us next-gen consoles can do what we've all been promised with the Samatrian tech demo, which looked pretty close to the visuals in the Second Son trailer. Particle effects, depth of field, dynamic shadows were all great thanks to the DirectX 11 architecture.
Killzone Shadow Fall I believe had the most subtle visuals among the other games, but that's not saying it's not a next-gen game: it has an unmatched view distance and I really couldn't believe how in the world devs sat down and drew a whole galaxy of scenery with detailed buildings, billboards, a traffic network and all the other small stuff that you might not even notice while you play. That's just INSANE and a step forward to CGI quality games.
Watch Dogs, I'm not sure if it's played on PS4 so I really can't tell if the PS4 version will be better or worse than what we saw in the presentation. It's a multiplatform game after all, not a platform-optimized game like Killzone or Infamous. I'm also not sure if it was a step down from the reveal trailer in terms of visuals, the difference of TOD might be confusing me though, as the reveal trailer was set at night with all the eye candy lens flare and real time reflections. I'll still give it the benefit of the doubt and assume that visuals were intact.
Ps4 at its final stages won't look this good!. This is all cgi like the fake Killzone 2 Trailer back at E3 2005.
Capcom made a Resident Evil 5 fake trailer as well can you guys remember. The real game never came close.
Btw Killzone 4 looks good, but GG will never be so far behind in visuals compared to this game.
All cgi - now we all want games to look like this, but it wont for at least another 10 years or even more.
Even Crysis 3 looks about as good as Killzone 4 we've seen. So pc won't be that far behind either!
I'd suck a womans nipple (going to do it anyways) if this game looks half as good on release!!
I hope DARK SOULS 2 and THE LAST GUARDIAN will look like that!
My GOD
I will say KZ4, judging from the demo on jimmy's show, was definitely real.
The physics of the dragon breathing fire looked so amazing.
Things like this are going to be the factor in whether or not it's a day 1 console. Now it is certainly leaning that way.
Let's take the obvious CGI graphics out of the equation, what kind of perspective is the gameplay?
I've never seen a third person game before where the camera detaches to all kinds of random cinematic angles, it's almost like it's set up for video purposes, hmm...
True fan. Actually knows he is wrong but still believes. Imagine a world full of your imagination. Could be fun.
Killzone 4 looks far from the pre-rendered trailer back at E3 2005. Crysis 3 aint far behind Killzone 4.
Still looks good, but not the jump everyone was looking for and its a GG game. They are known for pushing boundaries in graphics!! Still gona get the ps4 though!
Good article.