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The PS3′s Biggest Complaint Breeds The PS4′s Strengths

GXC: "Have you turned on your PlayStation 3 lately? Purchased a new game? Chances are, if you did any of these things, you encountered a bit of an inconvenient, yet required download. Whether it’s a game patch, store download, or system update, the PS3 has been severely criticized for having to go through them rather frequently and slowly. With the debut of the PlayStation 4 however, Sony aims to change everything you knew before."

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Community1754d ago
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ThatMiamiGuy1754d ago

Really looking forward to E3 where they'll likely reveal everything else.

LE1754d ago

PS4/PS Vita connection outside the home. Buy the "PS4" game on PSN and play it anywhere you want on Vita. I know some things will have to be worked out as far as control scheme but once you create the opportunity the rest is easy, maybe. PS Vitas would fly of the shelves, at the same time the Vita library is constantly growing without the excuse of "there's no games to play on it".

caballo1754d ago (Edited 1754d ago )

If im correct, every game that'll be developed for the ps4 will need to be accompanied by a different control scheme that works with the ps vita.

I'll try and find the interview/source once I get to my computer.

"We ask developers when they finish the PlayStation 4 product and submit a master to make sure that they have the appropriate controller mapping to work on PS Vita. All games will work – unless it is a dance game [laughs]." -Shuhei Yoshida


LE1754d ago

Looking good already. Time to finally get a Vita! Just hope we don't have to buy a game twice.

Canary1754d ago

Biggest problem with PS3: removal of b/c emotion chip; refusal to let consumers use the software emulation for discs.

A big problem, but not a deal breaker due to the fact that Sony really pushed digital distribution, encouraging consumers to buy digital versions of their favorite games for greater ease and accessibility.

Biggest problem with PS4: complete lack of any backwards compatability.

This compounds the problem with the PS3. All of that digital content consumers were encouraged to buy simply won't be playable on the PS4. No PS2 games. No PS3 games. No PSN games. Many gamers have hundreds--even thousands--of dollars tied to digital content that will be worthless on Sony's new platform.

For gamers, the problems with this are obvious. (If they're not, consult: http://red-shoulders.blogsp... )

But for Sony, the problem is a great deal worse. Backwards compatibility triggers early adoption; early adoption triggers increased development. Let's take a look at the handheld market for a moment.

First, the 3DS. The first year or so of the 3DS' history was awful. Very few games on the system, fewer of which were good, most of which were ports of other titles. The system was flopping fast, and the only real reason early-adopters had to buy the platform was the massive DS backlog. What did Nintendo do? They shifted focus to backwards compatibility, giving away older games to early-adopters, while at the same time lowering the price, stimulating a surge of sales from gamers who wanted the console because A) it was cheaper, a B), they would be able to play a bunch of old, classic games on it right away without losing access to their DS libraries.

The surge in sales reminded third party developers that the 3DS was a viable platform, which increased new game development.

See, everyone wins!

Even now, the Vita is in a similar position. Most Vita-owners concede that a big part of the reason to get a Vita is the ability to delve into the massive PS1 and PSP digital back-catalog. That's a huge detail, and--especially early on--was one of the few, concrete things driving Vita sales. People bought Vitas to replace or act in place of PSPs, mainly, not so much to play inferior versions of PS3 games. (ATTN: Fanboys, I'm not saying this is the case now, or that it will always be this case--for either system. I'm talking about the past, because no one can really see clearly enough to properly analyze the present).



So, yeah, final point here: Sony is shooting themselves in the foot with the PS4. Not only are they alienating older gamers who care about playing classic games, they're also alienating gamers with a significant amount of money invested in digital content, and actively discouraging early adoption.

Unless the PS4 launches with some very, very good games--we're talking at least two or three AAA-level titles within the first month--the PS4 will be facing a very steep, uphill battle.

After all, they'll be competing with Nintendo, who can say, "buy a Wii U, and you can still play all of your old Zelda and Mario games as well as all of our potentially awesome new games!"; with Microsoft who will likely be able to say, "buy a 720, and you can still play all of your old Halo and Gears of war games as well as all of our potentially awesome new games!"

Sony can't really counter that. And charging consumers money to stream gameplay of games they already own is not a viable solution.