Matt Sawrey, Thunderbolt writes:
Fly’n is the kind of game in which everything has eyes. Big, bold, bashful eyes, cute as buttons and shimmering with innocence. The plants have them, the anthropomorphic antagonist hair dryer has them and the player controlled critters have them, expressing emotions in a wordless world of squeaks and bleats. They’re a product of Fly’n’s visual inspiration, which channels the character and lush vibrancy of Botanicula’s fauna through the boldly contoured cartooning of Patapon and World of Goo, and it makes for a gorgeous, googly-eyed blend of influences.