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Submitted by ICC_06 885d ago | article

Metal Gear Rising: Revengeance - Crucial combat tips

MMGN: Metal Gear Rising: Revengeance is a hard game until you master the unique controls. It does a terrible job of explaining what is actually an intuitive combat system to the point of potentially turning you off.

If you’re struggling, don’t give in! Try these combat tips. (Metal Gear Rising: Revengeance, PS3, Xbox 360)

capitanandi  +   885d ago
Really? I thought this game was pretty easy. Well, I guess if you've played action games like Bayonetta or Devil May Cry before, you'll already know how to play. Otherwise, I can see how people might have a hard time. It's an entirely different genre from MGS.
banditscout  +   885d ago
You're a pro! I think this game is pretty tough, and I've played the DMC's and Bayonetta! I think the most difficult thing is the lack of dodge (something that I think many of us have been spoiled by these past few years).
admiralvic  +   885d ago
The lack of dodge sucks at first, but you do have other options. Probably the best "unknown" aspect to Rising are the "quick wins". Like if you parry a charging Gekko, then you can instantly perform the finisher on it. A lot of enemies have moves you can parry, which will give you the opportunity to instantly kill it.
#1.1.1 (Edited 885d ago ) | Agree(2) | Disagree(1) | Report
Allsystemgamer  +   885d ago
There is a dodge.
admiralvic  +   885d ago
@ Allsystemgamer

While the back slash move works as a "dodge", it doesn't function like a traditional H&S dodge, nor do enemies attack in a way that allows for a dodge to work effectively.

Typically a H&S dodge is meant to be your answer to any attack an enemy throws at you. Sometimes games will offer you a bonus for correctly timing it (witch time in Bayonetta), where as other games will just void the damage. This bonus is suppose to act as your incentive to master the system, since it's the most effectively way to survive any given situation.

However, the "dodge" in Rising doesn't do either thing, nor is it exactly effective to use in standard combat. This is because enemies lock onto you, which will result in them hitting you unless you time it perfectly. This is typically harder to do than a parry, plus your only incentive for doing so is to get some minor damage on the enemy.

So yeah...
ChipChipperson  +   885d ago
To elaborate more on the parry/block, you can parry almost all attacks that the bosses throw at you( except the last boss who has grapple attacks that have to be dodged). For example the Monsoon fight, when he starts to throw that rolling ball of helicopters and APCs at you, don't run away, parry it a few times and you can zan-datsu it.

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