Pixel or Death's Jarrett P. writes: To have a level outthink you is a strange occurrence. It feels odd to have a game’s design deceive you, tricking you in ways that break conventions, but this is exactly what Antichamber does. It takes basic design principles and flips them on their heads. Things that you have taken for granted in gaming environments are questionable in Antichamber. The game is messing with you... 4/5