Top
Approvals 10/3 ▼
rbailey (2) - 1589d ago Cancel
CaptainofCrush (2) - 1589d ago Cancel
pungello88 (2) - 1589d ago Cancel
gamerlive (2) - 1589d ago Cancel
Tyrus_91 (1) - 1589d ago Cancel
nassour (1) - 1589d ago Cancel
110°

Unreal Engine 4 - New Elemental Tech Demo

DSOGaming writes: "Epic Games today revealed a new version of its “Elemental” real-time demonstration, the premier showcase for the studio’s breakthrough Unreal Engine 4 game engine technology, running on the PlayStation 4 at today’s PlayStation Meeting 2013."

Read Full Story >>
dsogaming.com
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community1589d ago
The story is too old to be commented.
1589d ago Replies(2)
1589d ago
ninjahunter1589d ago

I wonder if people actually care about what this demo could mean, or if its just feeding a superiority complex.

But unreal demo is pretty swag, its kinda like Cryengine, but based around geometry and particles apposed to lighting and shaders. And honestly, this has never been done before, Particles have always been killer on performance, before you had to cut out particle physics, collision, lighting and a bunch of other cool stuff just deal with the fact that CPU technology just isnt up to the task of particles.
Now we can have particles on scale with things like this, without breaking the bank.

http://www.youtube.com/watc...

Also, no more low poly characters with normal maps, I cant tell you how excited i am for this, For a trained eye, this is a major boner kill for modern games, heck even the console Goliaths like uncharted and gears of war you can practically count the polygons in the characters.

Anyway, thats the main focuses of unreal engine 4, and i hope you guys can chill out, PC gamers dont give a crap if console gaming is more cost effective than PC and Console gamers generally dont care if PC is a more expensive premium experience as far as graphics.
The only person you are convincing is yourself, and no one cars about that either.