The Holy Trinity, a very controversial topic on many forums right now. Before we start explaining the pros and cons of the Holy Trinity, lets talk about what the Trinity is. The trinity is the core elements of a well built group in past MMOs, the tanks, the healers and the DPS be it melee or ranged. These specific roles played as key features, you couldn't kill a boss without a Tank being the meat shield, the character in the heaviest of armours taking the blunt of the blows. Then there is the Healer, no group will survive an epic encounter without there trusty Healers next to them, mending the wounds of battle as they happen, providing support for their comrades. Then the DPS, the heavy hitters, brandishing their swords and daggers, wielding a staff, conjuring a spell of mythical proportion. These are the 3 roles that would typically make a group in MMOs, then came Guild Wars 2. A game designed solely to prove you do not need the trinity. They did a decent job at it considering this was big risk for a game company, design a game that doesn't utilize the standard mechanics that have been used for many years.