OnlySP.com writes:
For the entire generation of the Xbox 360 and the PlayStation 3, downloadable content has been a major focus for most developers and publishers. For nearly every large title that's released, it's a sure bet that within a few months you can expect some type of premium DLC package. Whether it's continuing the story, adding new modes or maps, or even selling armor for your horse, publishers have devised a way to earn money outside of retail long after a title has been released.
Nintendo, the company that's proverbially "late to the party", has just recently entered the DLC field...
The original Xbox had free DLC out the wazoo. I remember getting the free KOTOR add on, the Battlefront 2 free maps and character DLC.
Now it's a perverted way to drive up the cost of a game to about $100, which means were getting incomplete games when they launch.
I always trust Nintendo in situations like this. I remember reading an article that said Nintendo shot down making Animal Crossing "free to play" because the pricing structure, in their minds, would damage what the game was about and the issues of fairness it would cause. I guess what I'm trying to say is, Nintendo doing things their own way can have at least some advantages.