" The last time you saw a Race Driver game, it had a 'TOCA' bit in front of it and a massive '3' opposite the last 'r'. It was huge, verging on morbidly obese, and we were its feeders, revelling in its fatness, squeezing its pudgy spare tyres. It was so big, it needed the fire brigade to cut it out of the PS2 when it needed to go for a wee.
But Codemasters was plainly disgusted at our filthy cravings and decided to call a stop to it all. "STOP!", the Codies called, snatching its bulbous game from our fingers and whisking it away to the safety of its Warwickshire HQ, and we never saw it again.
The days crawled by and eventually we stopped crying ourselves to sleep. Then out of the blue, we spotted it again. Where once we played a TOCA game which covered pretty much every kind of racing discipline, we now have a svelte and well-buff racer, and it's left its past behind. "Hey TOCA! How are you?" we said - but it totally blanked us. It only answers to Race Driver: GRID now.
It hasn't gone all supermodel-thin or anything by any means, but PS3's supermassive nuclear core is being tapped to angle for more realistic racing over sheer size, so that means the Scottish mechanic has carked it and with him the Story mode. Here are some clichés to help you picture what we mean. GRID has gone back to its roots. GRID is all about the racing. In GRID, you are the story. "