Forget blue-skies-in-games, how about press-events-not-in-dungeons? The one we're in - some sort of trendy nightspot off Union Square in San Francisco - has comfy seats and plenty of Corona, but it's still a bit out of place, and particularly as it's host to Digital Illusions' new first-person action game, Mirror's Edge, whose gameplay is sprinkled delicately across a gleaming range of mountainous rooftops and endless glass under an azure sky.
It looks a bit like an openworld game, but the focus of the sections we see is restricted to rooftops packed with vents, pipes, wire-mesh fences, substations and radio masts, and the path you take is specific. You, in this case, being a young lady called Faith (as in "leap of", given her antics), whose job it is to deliver important messages and data through the city's maze of skyscrapers while Big Brother snaps at her ankles. "To understand Faith, you need to understand the city, because she's a product of the city," says senior producer Owen O'Brien, addressing the underground gloom. "It's a city of tall, gleaming skyscrapers and clean, crime-free streets, but this comfortable life has come at a price. Gradually, over the years, people have been giving up more and more of their personal freedoms."