Michael Mcwhertor of Kotaku writes: Two days prior to our hands-on experience with Street Fighter IV, we held an impromptu Street Fighter III: Third Strike tournament at the offices of Massive Black. My Elena versus Crecente's Ryu wasn't so much a contest as it was a total bloodletting. In Crecente's defense, he was more transfixed with Street Fighter II Champion Edition and largely ended his love affair there. I, on the other hand, latched on to every arcade release, through Super Street Fighter II, Street Fighter Alphas I-III and all three iterations of Street Fighter III. Hell, I was even pretty competitive in Super Gem Fighter: Mini Mix for a while there.
But the entry in the series that Street Fighter IV is largely modeled after, Super Street Fighter II Turbo, was the one that I actually spent the least amount of time with.
Regardless of my familiarity with that entry, jumping into a game of IV was like riding a bike. Sure, the bike was being kicked at by those already more experienced with the newest Street Fighter, and I was saddled with Crimson Viper for my first taste-she's overpowered at this point if I can take take on serious players while reading her move set from the cabinet-but much of the timing felt comfortably familiar.