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Indie Intermission - 'Save' How A Bat Must Feel

"Deep in a dark room all you can hear is the puncturing sound of a heart melodically beat, over and over. Today I look at Save a game created for the Global Game Jam 2013 by TrueBlueCreature.
Save is a maze game in which you must navigate largely based on the sound of the heart. It’s an interesting idea and one I feel can work very well, however it did feel that Save had some issues with this method of navigation. The biggest problems came on the latter levels where the heart would beat you to the person but failed to take into consideration there where now teleporters." - Alex Wilkinson

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