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Submitted by stevivor 574d ago | interview

Bioshock Infinite Design Director Bill Gardner on the Bioshock universe, pacing and in-game media

At the recent Bioshock Infinite preview event, Stevivor was lucky enough to sit down with Irrational’s Bill Gardner (pictured... and not the plant), who works as a Design Director on the game.

Gardner was able to discuss a variety of topics about the Bioshock universe, including pacing issues of the first game (and how that’s been corrected in Infinite), plus creating the kinetoscopes and voxophones that help to flesh out the game’s world. (BioShock: Infinite, Dev, PC, PS3, Xbox 360)

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