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Metal Gear Rising: Does Length Matter?

The infamous Gary LaPlante of ContinueEnd.com takes a look at the length of Metal Gear Rising: Revengeance and asked the all important question: does length matter?

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Altis11254d ago

......that's what she said.

r211254d ago

I just find it funny that both releases, Crysis 3 and MGR:R, have short campaigns.

sandman2241254d ago

Ill take quality over length any day. As long as the game has polish and awsome controls I'm sold.

cleft51254d ago

I can either have 5 to 6 amazing hours of gameplay or 50 hours of drawn out gameplay. I will take the 5 to 6 hours of amazing gameplay anyday, so long as there is replay ability. If a long game meant it was good than everyone should just love FF13, that game had tutorials up to Chapter 10 and didn't truly start up until Chapter 11. It's nice when we can have both, but if it is one or the other than I choose the amazing short experience.

InTheLab1254d ago

Some games are not worth $60. I think games like MGR should take a look at pricing and come up with a reasonable price.

Sly 4 is only $40 and comes with a digital PSV copy. That's an incredible value at that price. The game is designed to be replayable and is full of exploration and collectables. $40 is very generous.

Platinum just released a game that was also not a $60 title in Anarchy Reigns. It makes a game of that type much more attractive.

This type of pricing takes care of the quality over quantity cliche you hear whenever a criminally short $60 game is released. 5 hours of amazing over some inflated number of mediocre...as if other short games that are of high quality don't figure out good ways to extend playtime. Take MGS4, for example. It's a 5 hour game as well...if you run and gun play it like Gears or something. But I've spent at least 3 hours on a single mission trying to play the game as intended.

Good games figure out a way to keep you coming back, and stripped down VR missions won't cut it.

@ the author of this article. Adam Sessler's take on this subject is that a relatively short title like Uncharted 3 should be a $40 because the campaign was decent but crippled by the multiplayer and that the multiplayer is awful. He also says the game itself is a quick cash-in because of the "short" 2 year dev cycle.

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