Submitted by MrKennedy 862d ago | podcast

Why Sony Need To Change Their Controller Layout

Gary A. Swaby of TheKoalition writes: We return with our ‘pre-Sony Meeting’ podcast to discuss the latest in the gaming industry.
Before Sony sends the media world in a frenzy this week we thought it would be best to record a show before, to get our final predictions out. Myself Edward V and Anthony Frasier chopped it up about a few different topics, such as the leaked images of the PS4 prototype controller. One of us felt like Sony should have changed the actual layout of the controller, find out who and why by pressing play.

We also discussed the new Bungie title Destiny, are they doing a good job promoting this game? Will it really have a ten year life-span?

Last of Us was delayed by Sony, but why? It is now releasing the week after E3, so was this delay perhaps a strategic move on Sony’s behalf? Do they plan to reveal something at E3 that will persuade more people to buy Last of Us?

Edward V also spilled the beans on what he thinks of Metal Gear Rising: Revengeance, s... (Culture, Industry, Metal Gear, Metal Gear Rising: Revengeance, Next-Gen, PS4, Sony, Tech)

ElectroJade  +   862d ago
It’s a good week to be a gamer indeed. I really hope they utilize the touch screen on the PS4 controller well. I can only assume how much battery power it will waste if they don't.
DatNJDom81  +   862d ago
I say lets try it out first before saying that they have to change it. I definitely want to try it out before I decide. I'm not gonna go by a picture.
#1.1 (Edited 862d ago ) | Agree(5) | Disagree(4) | Report | Reply
Donnieboi  +   862d ago
Try it out first?
For what? Once it comes out, Sony is sticking with whatever design came in the box. That's why they need to slightly change the controller before release. The touch-panel makes more sense in the back since we wont need to take our thumbs off of the analog and face buttons just to use it. If they leave it in the front, then it would be nearly useless for games since the only fingers i'd have freely available (after extending thumbs to use a frontal touch pad) will only leave me with the ability to use shoulder buttons only. If u ever played a vita, u would know that the BACK panel is a great addition because u dont have to stop using analog's/face buttons just to use back panel at the same time. So it's like having even MORE buttons. But putting it on the front ruins that. Also, using it in the back is just as intuitive as being in the front when it comes to navigating menu's.

I once heard a guy on n4g say he wants panel in the front because he wants to "see" where he's pressing on it: but he failed to realize that u are only FEELING your position on the pad, as "seeing" it is useless because your eyes will be fixated on the tv screen (the front panel displays no extra images). Using it on the Vita shows that it's usefull most in the back. But in the front it's less usefull. Look at the Keyboard QWERTY mini pad attachment that goes in the same area of the front of the ps3 controller that sony sells. That got notoriously bad reviews on Amazon and other sites BECAUSE extending the thumbs out that far is hard for the thumbs, takes your eyes off the screen, and renders the analog and face buttons useless when diverting your thumbs to the center of controller.

How about this: if the cost of touchpad is dirt cheap, then put a panel on either side (both). But if it's costly for sony to put two panels, then only go with one in the back, as it could greatly improve games like FPS games. But I doubt it is costly since even the Ouya controller has a touch panel and yet the controller is kept relatively affordable. So two panels likely wouldnt raise price much more at all

History repeating itself? Sony needs to reconsider the value of putting the pad in the back as opposed to the front.

Edit: also, I see some disagrees, but no intelligent counter arguments. I get blasted for sharing my opinion, but no one has their own. Gotta love the n4g community.
#1.1.1 (Edited 862d ago ) | Agree(4) | Disagree(12) | Report
MmaFan-Qc   862d ago | Immature | show
infamous-butcher  +   862d ago
"The touch-panel makes more sense in the back since we wont need to take our thumbs off of the analog and face buttons just to use it. If they leave it in the front, then it would be nearly useless for games since the only fingers i'd have freely available (after extending thumbs to use a frontal touch pad) will only leave me with the ability to use shoulder buttons only."

I don't know about you Donnie, but I can comfortably hold both analog sticks and use the D-pad/start select/face buttons with my index fingers with no discomfort and minimal stretching. I do it all the time in borderlands and battlefield.
Donnieboi  +   862d ago
@ mma fan: Whoa there buddy. I know i wrote a lot, but it was just my opinion. My problem was not the disagrees, but the lack of counter-arguments. And you just proved my point. Wasting your lone lil' bubble and u still didn't provide a counter argument. How very useless.

At least butcher above me gave his opinion.
#1.1.4 (Edited 862d ago ) | Agree(2) | Disagree(2) | Report
OneAboveAll  +   862d ago
Ugh, no. I can clearly see by the picture the thumb sticks are still in terrible positions and NEED to be moved to more comfortable positions. Ala, 360, wii U pro.
edgeofsins  +   862d ago
The touch pad on the front is supposedly a screen that shows multimedia function. You could basically go through your music list on the tiny screen without exiting or putting the game on hold.

It isn't a simple touch pad. That is why it has the glossy screen to it. That is of course if the source is correct.
darthv72  +   862d ago
i remember seeing..
either a mockup or perhaps it was a prototype of a controller that had dual touch pads where the dual analog sticks are.

Strangely enough, i can see more function from that than sticking (no pun intended) with the twin sticks. you figure the twin sticks offer directional movement and depressing them offers a click to act/react like another button.

Yet with the touchpad they could achieve the same directional movement and you could tap on it to activate like pressing a button. They could also open the possibility for developers to use those pads for other functions within a game or app.

i know most are turned off by touch interface. That could be because the right company hasnt done it justice. Sony has enough experience to actually make a touch pad work in this case.

Rather than simply push the idea aside, just give it a real thought of something like that being used in place of the physical twin sticks. There is more potential from something if put to the right use by the right company.
Wintersun616  +   862d ago
A touchpad or screen will never be able to replace analog sticks. With analog sticks you automatically know what position it's in. I've played quite a lot of games on my phone that emulate an analog stick or d pad. It simply doesn't work as well even after practice. The physical feedback can't be emulated on a level surface.

I don't see protruding outside edges as a viable solution either. It would be better compared to a completely smooth surface like a phones touchscreen. But it would still be near impossible to do more precise movements compared to physical analog.
#1.2.1 (Edited 862d ago ) | Agree(6) | Disagree(0) | Report
darthv72  +   862d ago
I agree that i too like the physical feel but we have seen so many bad emulations on touch devices that why would it be hard to imagine (even for a momemt) that we get one that is done to perfection.

All Im saying is dont count the idea completely out until we have seen it done right. It takes many times to get something right and the evolution of the PS controller started off without the sticks.

I know how integral a part of their controller they have become which is why I think them evolving the controller into something that can offer more diversity in how its used instead of what we have come to expect.

That is usually how it works. You get so many failed attempts that tend to turn people off until something comes along and does it right. then it isnt so bad and more ideas can come of it. timing is the key and in this day and age of touch everything it just makes sense that sony would offer a better touch control interface than what people are accustomed to.

No matter if they do twin touch or a single touchpad like in this controller, it looks like they will be adding touch regardless. People need to be more open minded to how something could be used not closed minded that it simply exists.
Wintersun616  +   862d ago
I'm not completely against touch surfaces, but analog sticks are too important and pretty much perfect at what they're supposed to do. Don't fix it if it's not broken. A controller has plenty of other viable places to put the touchpad, I don't see any reason why it should replace a tried and true mechanic which everyone is used to over many years of gaming.
kenoh   862d ago | Spam
aceitman  +   862d ago
im sure u can use the ds3 in it too, they will have this for the simple fact that its in every system so no one has to buy it separately .
MooseWI  +   862d ago
The reveal is tomorrow (hopefully). Too much talk ha. Not too much longer to find out..

I am scared and excited to see what "next-gen" is going to offer. If it's much at all or a lot.
#2 (Edited 862d ago ) | Agree(4) | Disagree(0) | Report | Reply
SlyFamous02  +   862d ago
Nothing wrong with the controller layout, one thing they can get is the trigger from the xbox.
stage88  +   862d ago
No, the 360 triggers are too skinny.
#3.1 (Edited 862d ago ) | Agree(8) | Disagree(1) | Report | Reply
-Alpha  +   862d ago
I like the Move trigger a whole lot. Reminds me of the Gamecube trigger, which was just a joy to press.

I just hope it has some good resistance to make gripping the controller as a whole more comfortable. I wouldn't even mind if they went back to Dualshock 2 L2/R2 buttons, actually.
AznGaara  +   862d ago
They have to keep the control layout and shape relatively the same. Its a defining feature in their brand that separates it from the Xbox controller. When you see that layout you automatically think "Oh thats a Playstation controller."
T2  +   862d ago
Sorry but xbox controller is too fat and heavy , no elements other than party chat should be borrowed from xbox
Tonester925  +   862d ago
I just want a more heavier and sturdier feeling controller. The DS3 just feels like I could snap it in half after I rage quit. lol
joab777  +   862d ago
I believe the last of us is being released after E3 to steal thunder from 720 announcement, which will imevitably happen then. Also, Sony will hype the hell out of the last of us at E3 while showing a new Uncharted game for ps4. Everyone will talk about xbox but they are hoping that the reality of sonys commitment to awesome games is showcased a week later. The last of us could be something special, original and a look into whats possible next gen with different tyoes of gameplay etc.
#7 (Edited 862d ago ) | Agree(0) | Disagree(0) | Report | Reply

Add comment

You need to be registered to add comments. Register here or login
New stories

Fire Emblem Fates outsells Persona 4: Dancing All Night

17m ago - Last week was a great time to be a portable gaming enthusiast in Japan, as not one, but two highl... | PS Vita

The promised Dead or Alive 5 Last Round update will be released later

18m ago - Team NINJA employees announced yesterday that the promised Dead or Alive 5 Last Round update for... | PC

YoYo Games, home of GameMaker: Studio

Now - Game development could not be simpler with GameMaker: Studio, the fastest and easiest to use 2D game engine! | Promoted post

Pokemon characters will go to IO’s and android this year with Pokemon Shuffle

19m ago - Nintendo’s Pokemon shuffle will now be launching on mobile later this year | Mobile

Fallout Shelter: How to Get More Dwellers in Your Vault Fast

19m ago - A guide that reveals a few different methods of acquiring new dwellers for your vault in Bethesda... | iPhone

The 10 Most Frustrating Pokemon To Catch

31m ago - Teleporters, Legendaries, no Pokeballs, and more are all on this list of incredibly frustrating P... | GameCube