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Diehard GameFAN: Metal Gear Rising: Revengeance Review

DHGF: Metal Gear Rising: Revengeance brings Raiden back to the spotlight, but this time does so without stealing it away from Snake. If fans of the franchise take nothing else away from this, it’s that this game is a huge departure from its series brethren and plays more like Bayonetta than anything else. There is a light stealth mechanic, but it’s underutilized, and the game ends up encouraging you to dive headfirst into every encounter you run across anyway. This isn’t to say there aren’t any attempts made to connect it to the series. There are still codec conversations to be had, alerts from being spotted, and even the occasional cardboard box to sneak around in. On the other hand, if you happen to enjoy titles that belong to the God of War pedigree, then you’ll most certainly have a blast with the game, however brief it may be. The plot is one big political commentary with a healthy dose of absurdity thrown in to balance it out, though the game does earn high marks in presentation. Combat, while not as deep as others of its ilk, relies on one of the most entertaining gimmicks I’ve ever had the pleasure of experiencing in a video game and that is chopping everything, including the environment, to pieces. If Metal Gear Rising: Revengeance doesn’t sell you on the idea of Raiden having his own game, I doubt anything ever will.

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