Siliconera - I was admittedly a little uncomfortable with Metal Gear Rising: Revengeance at first. Being an action game enthusiast, I chose to start the game on Hard (the highest initially-unlocked difficulty), hoping to be torn apart by aggressive enemies in a matter of seconds.
Instead, all of my enemies felt like damage sponges. Mostly inactive, but taking a lot of hits to kill. My sword felt like a wet noodle, with incredibly long combos (mostly made up of the easily mashable light attack) doing little damage.