Have you ever wanted to play a game that was infinite? One where you could walk in one direction for miles and see nary a cliff or invisible wall in sight? then you may be interested in Malevolence: Sword of Ahkranox, a procedurally generated cRPG that recently got funded through Kickstarter.
We contacted the game’s creative director, Alex Norton, to ask him about the game in terms of what players can expect, how the project is coming along, and how it was inspired. Below are our questions, and his responses. To infinity, and beyond!