Analog Addiction Writes: "Though most were disappointed with episode 1-5, 343 heard us and they adapted to give us the experience we wanted to get from the game. It’s not that we demanded it, but it was obvious flaws in the gameplay that they realized, took into consideration and changed to keep us interested. The cut scenes were already amazing, but everything else fell flat. Fighting endless hordes of Covenant and Prometheans, defending multiple consoles, and just a whole bunch of back and forth that was completely unnecessary. The most disappointing part of episode of episode 1-5 was the lack of creativity with the environments, playing in the same places constantly to the point of boredom.
Yet when episode 6-10 came they took notice and not only did they create new environments, but added new elements to the gameplay that added some challenge. Episode 6 starts right after Crimson Squad’s capture by the Covenant. You immediately escape your shackles, assassinate the Elite in front of you, steal his gun, and start you’re assault on your captures to make an escape. The best part is that they corrected the wait time between waves if you defeated them too early and the action is turned up a notch so that it wasn’t as easy as before. It’s an intense start to the episode that sets the tone for the rest of the season."