At last month’s Wii U Nintendo Direct Eiji Aonuma revealed the philosophy behind the development of Zelda U. He spoke about setting aside modern conventions such as linearity and single-player and getting back to the “real essence of the franchise.” While that’s all well and good in sentiment, it does raise one simple question: what is the essence of The Legend of Zelda?
Dungeons to me are boring, and the only part in which I actually get mad at the game. I don't care either way about Boss fights, I've never been into Boss fights in any game but I understand their purpose.
I just want to explore Hyrule or another place as much as I want and have 200+ minor things to do to keep me busy.