Telltale Games' The Walking Dead reinforces the importance of mature storytelling. Should developers take note and stop placing so much emphasis on action over narratives?
When poeple play The Walking Dead, they're not looking for action. When people play CoD, they're no looking for narrative. The thing is they know how they want to be entertained and have the choice to choose whatever suits them most. Plus, you seem to forget that writing isn't just about the narrative. You don't necessarily need an overly complex story to make a good and engaging game. Journey or Ico/Shadow of the Colossus have proven that.
Here we go again so fucking original, because action has been overdone and we're in the so called COD era...you think looking back on how games before were entertaining...well NO sit. DO anything for too long and you go back or go forth it's called variety. Common sense. KarmicDemon makes a good point too.
Depends on what players classify as entertainment. Some find it in action, others find it in interesting game mechanics, and so forth.
I forgot that Telltale Games' The Walking Dead doesn't have any action. You're the first person ever to think of games putting more thought into narrative, author. Congratulations. /s
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