Ashley King: ''One of the new developments for this generation has been the evolution of the free to play genre of game. Originally these games were reserved for hardcore Korean grind-fest MMOs were micro-transactions were the only way to stay competitive. Companies used this free to play model because they knew once they got the player hooked, they’d be willing to throw down cash to stay competitive with their friends. While this business model certainly works well for drug dealers and the business end of things, it’s not so great for consumers. Thankfully, over the past few years that has begun to change.''