OXM UK: "Bungie has spent the past four years building a "state of the art" engine for its new shooter Destiny, senior engineers have revealed, and the developer expects that engine to last it an entire decade."
"The world builder is designed for maximum efficiency, Chen explained, allowing artists to effect changes in a fraction of the time it would have taken them using older tech." That's fantastic to hear. Updates and content will be far easier to maintain with that kind of system, meaning that we benefit from efficient workers who enjoy creating for us. I really cannot wait for this game.
I guess PS4 AND 720 NO PC OR WIIU.
im pretty sure we will see a pc version.
Nice to know that the engine's efficient to build with, and that they've tucked back all the online features nicely, but it sure doesn't look all that spectacular in the footage they've released.
Yeah the visuals did leave a lot to be desired but if the game can accomdate huge vistas PLUS loads of on-screen characters/vehicles then I'm happy with it. The art style is brilliant though. My current screen saver is the Traveller orb hovering over Earth and you notice subtle details like the clouds being pushed away due to the gravitational field of the Traveller etc.
Oh, I agree that the art style is brilliant. Love the whole "space barbarian" 70s sci-fi thing.
There hasn't been much footage to see any spectacularity with. Most MMO's don't have great graphics and focus on open worldness, interaction, and gameplay mechanics. From what I can tell, it's not a corridor shooter where all the RAM and processing power is focused on making said game look good for the short distance you see down the hall. If anything, Bungie has shown that great games aren't just graphics focused, but game play and story focused i.e. the entire experience. I'm excited about this game, because the art style and what Bungie describes is something fresh and new. I will judge the game when more is shown, and until then I'm excited!
They sure know how to use words efficiently, but the only thing concrete they showed so far was a 4 min making-of with a few seconds of in-game footage. That's pretty weak for somehting they've been developping for such a long time now. Show us more before making such statements.
Well, I have a feeling that they will unveil more on E3. This was just a glimpse into what Destiny is about and how ambitious it is. To be honest it worked; the hype meter for this is already over 9000.
Bungie's got a very efficient engine for X360. I expect even better for the next gen.
Just like CoD's
I don't believe that. Bungie have never been good at coding. Fun games though.
C'mon, the first Halo was a technical marvel.
Can't tell if serious or kidding... It's one of my favorite games, but technicle marvel it was not.
Well now I cant tell if youre serious. The first Halo was without a doubt one of the best looking console games of its time.
wasn't it one of the first engines to use bump mapping? if not the first.
Sy_Wolf Halo 1 was good for its time, no doubt. But Halo 2 was one of the best looking games last gen, arguably the best. Doom 3 was good, but to much corridor and darkness. Evrything after Halo 2 was nothing special for its time graphically, but to say they are not good at coding is laughable. I'd like to see any other game with game-play as good as Halo, with some of the smartest AI in a game, with more enemies on screen than most other games (Reach was 32 at the one time, not just zombies, but thinking AI), large open areas and vehicles and very good particle effects. Every game after Halo 2 was nothing special 'graphically' for its time, with the exception of Halo 4, which was of course made by a different developer.
There is a difference between gameplay and coding. Their code is ugly and not overly impressive, their gameplay is fantastic. I suppose I wasn't specific enough about what I meant.
They were good enough at coding that they made me buy Halo AND an Xbox because of the five minutes of gameplay I saw way back when the game was released.
I bought an original Xbox because of Halo as well, bad at coding doesn't mean their games weren't fun.
Cue the next 10 years of Destiny 1, 2, 3, ODST, Reach then chuck it to another dev team so they can rape it of any redeeming features it once had...
Conceptually, Destiny has me excited for the future of the FPS. However, a 10 year scalable engine further cements the fact that the leap from current gen to the next is less substantial than that of the last gen.... Most developers engines are optimized and improved upon gradually anyway, but this seems more telling....Crytek have been harping on about no discernible differences in the 1st generation of next gen software. Of course Next gen will be impressive, I envisage better textures, animations, physics, lighting etc, mostly due to increased ram...but graphically nothing to completely obliterate this gen visually. Reminds me of the COD engine over the years...hardly any improvements at all. I don't know what people are expecting, but maybe we should all be less hyped in order to avoid disappointment. Sorry ;/
Im thinking just maybe this will be a huge flop. When making halo they showed no signs whatsoever of being able to move forward. Just better graphics thanks to better tech.
...Much like Halo did after year 2 when it already began to look incredibly dated but they continued to use it for the next 8 years anyway to rake in the hype cash. ...I jest.
The little bit I saw of the game in motion plus all the details revealed so far almost made me preorder the game. People can be as negative as they want and while I can understand the "wait and see" attitude in regards to this game, remember that this is Bungie, who have a pretty impressive track record as it is. I think this is a game to look forward to and may just very well wind up being something phenomenal. I surely hope so!
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