Bart Robson, Thunderbolt writes:
Much like the game itself, it’s a little hard to know where to begin when writing about Antichamber. It’s a game that bursts with originality, and yet it invites easy comparisons all the same; the amount of “It’s Portal with ____” or “on ____” descriptions floating around the internet are certainly apt. However, they also can’t begin to convey the way the game works. That’s the clever thing about Antichamber: it’s practically impossible to tell you how the game works with words, but the game itself does an excellent job of making you understand how to play.