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30°

Play Vault Podcast Episode 64: Crazy Naked Zombie Guy

Play Vault:

"Hello and welcome to the Play Vault Podcast Episode 64. Join Jonmau5, Andrew, Jonesy and our resident new kid on the block; Maca!

Games covered this week:

Score!
Fifa 13
Skate 3
Fallout 3
Assassins Creed 3
Super Hexagon HD
Mafia 2
Trial Xtreme 3
Can Knockdown
Animal Crossing: Wild World
Super Mario Bros Wii U
Devil May Cry
Super Smash Bros Brawl
Temple Run 2

Topics Covered this week:

*Free-infinite Respawning Items Glitch Is Not A Glitch at all.
*Warren Spector ‘disses’ Lollipop Chainsaw.
*Microsoft next console will prevent used games being played on it.
*Crazy naked zombie man"

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150°

Fallout 3's Reveal Led To Death Threats And Bethesda's First Security Guard

The artist behind Fallout 4’s Deathclaw reveals just how bad things got back when Bethesda took over the series

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Community1d 1h ago
anast23h ago

People are stupid I get it. No one should feel unsafe,

But I think they need to talk about why they cut so many corners during the development process and why none of their games ever look current. And why they think all of this is okay while they charge full price.

LucasRuinedChildhood22h ago

As much as Bethesda deserve criticism, that's not really relevant to the reveal of Fallout 3 in 2007.

VenomUK19h ago

The default angle Kotaku always go for is to highlight the worst in gaming.

I would’ve focused on the creative.

anast1h ago

The game went downhill at Fallout 3's release. This is when they started to cut corners.

gold_drake18h ago

there is no "but". the hell lol
you dont send death threats, period.

anast1h ago

Usually, you have good comments but this isn't one of them. It just rides the mob. We can do both condemn the actions and not let them use it for other things.

I can say I received a death threat and everyone needs to shut up. People are not honest and will use horrible things to their advantage.

Armaggedon13h ago

Not all games “look” current.

anast1h ago

Their games always look like the gen before it.

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210°

What Made Fallout 3 One Hell of a Game?

Bethesda's post-apocalyptic RPG remains an unabashed classic, more than a decade and a half on from its launch.

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ZeekQuattro3d ago

For me its the fact that I could put hundreds of hours into it and still find areas I missed in my earlier runs. It was also my first FO and despite what I had to put up with at times such as overall crashs and killing my orginal PS3 with the YLOD it's still my favorite entry to this day.

-Foxtrot3d ago

Tons of reasons

But my silly little one…hunting for unique weapons and armour

Something Fallout 4 just didn’t really have as much because they replaced most of it with randomly generated customised weapons. Even Elder Scrolla doesn't do it as well.

Yui_Suzumiya2d ago (Edited 2d ago )

I remember during my first playthrough of Fallout 4 back in 2015 I somehow got an automatic combat rifle that shot explosive rounds by defeating a legendary creature. Unfortunately that was the only playthrough I ever got that weapon. It's a shame because it was absolutely epic!

Vits3d ago

Sense of exploration. That was why older Bethesda games were so good. They might have had glitches, broken mechanics, meh visuals, etc., but they were some of the best around when it came down to the sense of exploration. You could go wherever you wanted and you would find something cool; it might have been a faction, a weapon, an enemy and much more. And that is what they are lacking now. Skyrim still had a lot of that, but Fallout 4 dropped it by focusing on an interconnected world and more randomly generated rewards. Fallout 76 just kept that trend and added multiplayer, and Starfield went even further in killing it by creating a whole universe with parts completely isolated from each other.

EazyC2d ago

I think the retrospective of Fallout: New Vegas' existence has somewhat diminished the view of Fallout 3 in the eyes of many, but it getting out of the vault in Fallout 3 was, for me, the most remarkable experience I've had in a videogame.

I was 12 when it came out, and I remember I just saw the score it got in Gamemaster magazine (remember those!? 😅), and I just went to the shop and bought it with my pocket money.

Not knowing anything about the game, I thought the whole thing was going to be about growing up in a vault, especially given that I'd spent about 2 hours in it....I literally could.not.believe it when you got out and it was just this wasteland on every direction. Amazing.

Tody_ZA2d ago (Edited 2d ago )

Probably because these Bethesda games were hand crafted so that exploration meant something. Unlike Starfield where this sense of exploration is replaced with the illusion of scope and procedurally generated worlds. A player can always appreciate when they wonder into an unforgettable new encounter by accident or stumble across a new questline that becomes their favourite. Just like a player can always tell when they're ploughing through filler on auto pilot, that they'll forget the moment some resource numbers go up and nothing worth remembering occurred.

I mean, in Fallout 3 you could nuke an entire town as a SIDE QUEST. In The Elder Scrolls Oblivion and Skyrim, the Dark Brotherhood questlines were my favourite in any RPGs and you could completely avoid them if you didn't care for them. In The Witcher 3 side quests take you on ridiculously dark and mysterious storylines that are some of the best I've played in RPG history. There's a reason why people still talk about KOTOR to this day. Difference between a developer creating something or just padding a game world with stuff.

Fist4achin2d ago

There were some side quests that could yld have been developed into an entirely separate game. Some great writing there.

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200°

Ranking the Devil May Cry Series

VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."

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VersusDMC4d ago

First to last for me...3,4,5,1,2.

VersusDMC4d ago

Me leaving it out should be telling of my thoughts on it. Better than 2 as a DMC game.

Still a good game though.

Exvalos3d ago

What a weird name, it's essentially devil may cry, devil may cry lol

Cacabunga3d ago

Best to good for me: 3, reboot, 1, 5

2 and 4 are trash, didnt like any of them.
5 has very good gameplay variety but i hated the foes.. it is just insects the whole time. Reboot has the best foes for me

Friendlygamer4d ago

3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them

monkey6024d ago (Edited 4d ago )

2.
Dmc.
4.
5.
1.
3.

God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best

Yui_Suzumiya4d ago

1 and DmC. The rest are unimportant.

DarXyde4d ago

Order changes depending on your focus. I tend to focus on gameplay/fun factor, so...

5, 3, 1, 4, 2.

I really didn't like 4 but commend Dante's weapon diversity. The retreading of old ground was pretty unacceptable to me.

But even then... Still more enjoyable than 2 for me

SeTTriP4d ago

This right here is my order as I thought DMC 5 was amazing and obviously 3 comes after 4 was great and 1 for the nastilgic value it holds 2 was so terrible that my local GameStop gave full refunds to people who returned it.

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