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“If you punch a guy he might catch on fire”: massive BioShock Infinite interview

At a recent preview event, games.on.net had the chance to sit down with Bioshock Infinite‘s Bill Gardner, Director of Design at Irrational Games. We spoke about gear customisation, linearity in gameplay, how to handle the colourful racism of the 1920′s, and striking the right balance between ‘gamey’ and immersive.

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