Andrew N from Negative World writes: "The original Fluidity, from British developer Curve Studios, came out in North America as an exclusive on the WiiWare service at the end of 2010, making it the perfect little game to knock out quickly over my holiday break; or so I thought at the time. The game ended up surprising me in many ways, taking the basic concept of controlling a water in its various forms and churning out a long, deep, and fully engaging physics-based adventure / platformer that had a lot in common with Super Metroid. It took me well over 20 hours to finish the game to my satisfaction. I would have reviewed Fluidity myself, but Guillaume beat me to it, and I find it difficult to disagree with anything that he said.
But this isn’t a review of Fluidity, this is a review of its sequel, Fluidity: Spin Cycle (also from Curve Studios), which takes the basic concept of the console game and modifies it to create a brand new handheld sequel on the 3DS. Does it live up to the brilliant original?"