AusGamers was invited out to Bungie for a recent reveal of Destiny, and writes:
"But I’m getting ahead of myself here. Let’s begin at what, exactly, Destiny is. According to Activision CEO, Eric Hirshberg, who personally came out and introduced us to this unique and promising new property, Destiny is a persistent (always) online shooter set in a “mythic science-fiction” universe. It will span 10 (real-life) years and, as a point of housekeeping from Acti’s dear leader, feature no subscription model. It is a customisable game that, as far as we were told, has three character archetypes to build from and will offer solo, cooperative and competitive multiplayer, seamlessly blended into this persistent space.
The game(s) will feature a purpose-built network engine (for console at the moment) with always-on matchmaking, a dedicated server cloud, traffic repeaters and seamless host migration, apparently. I asked what all of this meant in the grand scheme of matchmaking here in Aus...




