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How Important Are Motion Controls to the PS4?

Push Square: "It wasn’t so long ago that the industry was obsessed with motion controls. Believe it or not, PlayStation Move and Kinect were the key topics of discussion in 2010, with both Sony and Microsoft locked in battle over the affection of the casual gamer. But while the PlayStation 3’s saucily shaped solution never quite managed to match the success of its closest competitor, it still shipped an impressive 15 million units during its first two years on the market. The question is: are motion controls still important to the PlayStation 4?"

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Community1257d ago
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LOGICWINS1258d ago

Sony needs to market Move as the ideal way to play PS3 exclusive shooters. I want to see a stage demo of KZ4 with Sharpshooter!

GalacticEmpire1258d ago

I'd rather see what they have in mind with the Move built into the controller.

black9111258d ago

About as important than Eddie Money running a travel agency.

zebramocha1257d ago (Edited 1257d ago )

@galactic yeah,like dual play with the ps move.

BattleAxe1257d ago

I was never interested in the stand alone Move controller, but having Move built into the Dual Shock controller could be a great feature if it is utilized properly by developers.

I feel like having Move built into the controller is kind of an extension of the Six Axis functionality. The two games that used Six Axis better than any other was Killzone 2 with the sniping and Heavenly Sword with shooting arrows. I'm not sure how they will implement this, but hopefully they are smart about it.

bullymangLer1257d ago TrollingShow
showtimefolks1257d ago

never bought a motion controller never will. the day its all motion controls is the day i will stop gaming

give me dual shock 4 with few much needed improvements and i am sold

Ju1257d ago

It was awesome in Killzone 3. I want more like that. But it seems that dev need to tune it proberly and not a whole lot were able to. Best example KZ3 & Socom4, not so great in R3. And, well, RTS like Ruse; Portal got patched. Endwar could be a great Motion game.

Optional, sure, but more wide spread than it was so far.

vickers5001257d ago

@Ju

I thought it was pretty bad in KZ3 to be honest. Though I only tried 2 different tweaked layouts, so maybe I just can't get the right settings.

But I thought games like RE5:Gold, Modern Combat 2 Domination, inFamous 2/FoB, and Counter Strike GO used it very well.

In Resistance 3 I thought it was okay, better than KZ3 at least. I dunno, maybe it has something to do with the pacing of the games as well.

Donnieboi1257d ago

There's room for multiple kinds of gaming. If u don't like it, bye then. U won't be missed.

Pope_Kaz_Hirai_II1257d ago

Move is good for fps (killzone 3) and games like house of the dead, but other than that i dont care much for it.

Tapioca Cold1257d ago

Guys stop with the move/kinect crap.

Motion controls have done nothing to improve gaming at all. They've turned our awesome hobby into a Straight to DVD disney movie. They're horrible.

DarkBlood1257d ago

well the controller hasnt been doing anything new for gaming either at least up till the gamepad anyways

so your point is?

MidnytRain1257d ago

@DarkBlood

His point being these companies are pushing lame, unnecessary hardware for profit. -_-

sinncross1257d ago

hmmm I dont think motion controls are that important to the PS4, that said I think they will want to keep that option open because it cant be denied that a motion controlled demographic does indeed exist.

Bathyj1257d ago

Yeah Sony really havent used Move to its strengths.

I'm not into motion gaming but Killzone 3 with the sharpshooter really is an experience all on its own. No other real FPS handles like that, its quite unique and exciting.

Sony should be pushing for all shooters to have this control scheme, 1st AND 3rd parties cos it would really separate them from their competitors.

Plus why is it not in a game like Metal Gear Rising? It seems made for 1:1 motion tracking with the slicing gameplay. I can only guess Konami dont want to piss MS off because it would definitely make it THE version to get.

Ju1257d ago

Yeah, I am not sure why Dice/EA did never support it. Crysis or BF would be awesome with it.

Donnieboi1257d ago (Edited 1257d ago )

So what if MS gets upset. The world of gaming doesn't stop for microsoft.

nukeitall1257d ago (Edited 1257d ago )

That is it! It must be MS fault!!! /s

In other news, kid gets hit by a car. MS probably got him hit, so he can't buy a Playstation!

LOL!

Lvl_up_gamer1257d ago

"I can only guess Konami dont want to piss MS off because it would definitely make it THE version to get."

That is a very poor guess. The more logical guess is that Sony bailed on the Move because Move's sales are terrible. Why should a software company spend money in developing features for a peripheral when nobody owns it?

That would be a more logical guess.

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Sharius1258d ago

sorry for become a lazy A, but after over 25 year of gaming, i rather sitting here, playing my video game, drinking beer and eating snack than take this f*ck move or wii chuck or kinect or whatever they might be name and waving it like some crazy monkey

no, thank you

AznGaara1257d ago

Nothing and I mean nothing will ever beat tactile feedback. And with images of the prototype Ps4 controller I really believe Sony understands that. Yes it has motion integration with the move sensor on top but it's implamented in a smart way that doesn't seem "gimmicky" like it does with a wand.

1nsomniac1257d ago

The way I see it, is even if there were no restrictions & you could have any motion controller you could possibly imagine. Is there anyone at all that thinks it would improve gaming??

Even if we had full scale Minority Report technology, I still cant see how it would possibly make gaming better!

vickers5001257d ago

Games where you use magic or shoot projectiles from your hands would be pretty cool (assuming I could have any motion controls I could imagine, which wouldn't suck like they do now).

Think of a game like Bioshock, where your hands, arms, or even your whole body actually appear on screen precisely as they do in real life, being able to cast incinerate just by snapping your fingers at the screen and it moving in accordance to your every motion, that would be pretty cool. Or if you're a Dragon Ball Z nerd like me, being able to perform a kamehameha or spirit bomb, playing the game shooting energy blasts and crap at people would be pretty fun.

That's assuming the tech was flawless. If the tech was flawless and perfect, then it would definitely improve SOME games.

1nsomniac1257d ago

Is it just me that is really not interested in that. In fact I would find that quite annoying. Yea it would be impressive for 2 minutes but then how fed up of it would u be 20 mins into the game. It's just not practical for anything more than just the casual gamer.

vickers5001256d ago

"Yea it would be impressive for 2 minutes but then how fed up of it would u be 20 mins into the game."

I don't know, I might end up liking it, so long as the game was good and found creative uses to use the tech. You can't really say who it would be for though since it doesn't exist yet. Well, I guess you could say it wouldn't be practical for lazy folk who want to sit on their asses and move nothing but their fingers and thumbs. But I would personally welcome the chance to play a game with at least my upper body, so long as it was perfectly accurate and perfectly responsive.

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