The fact that Last Of Us has been delayed is good news for those who can wait a bit: The Last of Us has in fact "the longest campaign, the Naughty Dog has ever created."
Due to the size, Naughty Dog has decided to play on the 14th June 2013 move. Creative Director Neil pressure man explains...
Btw Open world generally means Sandbox like Skyrim or GTA or FF old ones...just so you know. But I know what you mean.
Mass effect can last up to 30 hours(unless your incredibly slow) and it isn't open world(a fancy level selector ain't open world folks)
Back in the "good old days," we measured gameplay time in the HUNDREDS of hours.
No skill required.
he said the longest NON-open world game.
Also, why is there no source in the article?
*shakes head*
PS_ If you guys want a long non open world TP game, play Castlevania Lords of Shadow. Took me 18 hours on easy the first run. Its incredibly filling
Jak II : Renegade = 22 hours, 36mins.
Sounds like this will be a pretty long game.
BTW longest game doesn't always mean fun or great game. It's ND so it will be amazing but that's not always the case. I had more fun laying vanquish than many of the long games
Last of us is already pre ordered
Some games, like Uncharted, is perfect at around 7-8 hours. It's long enough that the game doesn't abruptly end *cough* Kane ad Lynch 2! *cough*, the story doesn't drag or rush, and the ending leaves you satisfied and wanting for the next.
http://blog.us.playstation....
This is fantastic news! I am so excited for The Last of Us!
http://blog.us.playstation....
"The Last of Us is an ambitious project. In many ways it may be Naughty Dog’s most ambitious project to date – brand new universe and cast of characters, brand new tech, brand new genre, not to mention it’s easily the longest campaign Naughty Dog has ever made."
-Neil Drukman
FYI, we ask for sources so people don't blatantly make shit up. It took our own commenters to actually provide a source and that's pretty pathetic.
Too bad other developers/publishers don't take the extra time for polish (Sega.Gearbox. Aliens. Nuff said).
I'm looking forward to see how they build complexity as the levels progress.
From what I've seen (the demos), the game can be quite complex with soo many options (guns, melee, flaming Molotov, etc) . I'd like to have some time to play w/ each "option" before I get thrown into a mess where I can use everything at it's full potential.
But still angry huh? Good, very good:)
So show some footage ND
2. Jak & Daxter games are really long
3. My question was referring to whether the game is longer than Jak & Daxter games since Jak 1, Jak II, & Jak 3 average about 15 hours or more depending on your play style.
Suggests that it'll be longer than Jak 1, 2 & 3 as well as Uncharted 1, 2 & 3 and also Crash 1, 2 & 3.
Because Naughty Dog made all those games, and yes that includes Jak & Daxter so yes even longer than Jak & Daxter.
is anyone else expecting a big announment from them on the 20th?
Ok got it! :D
better to have something extra in there than not have it at all.
But in The Last of Us? It just doesn't fit the game at all, and feels very out of place. I'm glad that it's optional, but just the fact of knowing that the feature is there for you to use at any time, it seems like it will break immersion. I mean the game is all about survival, so putting in the option of a feature that's basically a cheat just goes against what the game is all about.
So while I do agree that's a good to have options, there are some options that just don't belong. Hopefully the harder difficulties completely disable the feature because I don't even want the temptation of using it.
If you have a good sound system, you probably won't need it, you'll be able to hear the sounds and attempt to visualise them yourself.
People using TV speakers or whatever, don't have that luxury and, as such, need a way to actually play the game.
I am not certain why everyone want them to give you nothing. In game were your next step could be your last do you want a whole bunch of cheap deaths? Just walk in on a clicker and he kills you if you are not ready? Or make a noise so every single enemy can hear you before you even notice them? It is not Dead space, Batman, MGS4 or Splinter Cell where if you are discovered you have an arsenal of weapons to take everyone out.You have a whole bunch of junk and barely a handful of bullets so if any monsters or people hear you it you could easily be overwhelmed in a second.
You are not wearing armor or have super powers or anything but people just want to walk around in the game where you could die in seconds from an attack not knowing where anything is. How exactly do you plan to make strategy if you are blind to where anything is? Where all it takes is a single slip up for a clicker or runner to hear you? Think about what you are complaining about before you complain about it. Would you prefer a whole bunch of trail and error and cheap deaths? And if they did that people would complain about that too.How do you know it doesn't fit before you play the game or how much it will give you an advantage over the enemy. Batman could literally see through walls and I still got gunned down and seen constantly.What makes you think that using this will make it that much easier for you to get away? It really didn't make Batman that much easier at all.
"so putting in the option of a feature that's basically a cheat just goes against what the game is all about."
I don't think you understand what it is. It's just a visual representation of what you hear. It's not some kind of superpower, unless you think hearing is a superpower. You can't see the enemies that aren't making any noise.
edit:beaten by smashcrashbash
You've obviously never played Jak and Daxter. There is nothing wrong with that, you are just clearly ignorant. Ignorant is the lack of knowledge of a particular subject.
I do not post the definition to insult your intelligence. Simply put, most people hear ignorant and think "stupid". That is not the case.
If this game is longer than any Jak and Daxter then it is a day one buy for me.
I don't buy games new at full price unless they offer at least 15-20 hours of gameplay. Which unfortunately leaves me without most games day one. Example: MGR.
@raytraceme, I agree with you on your statement about Nintendo, if there's one thing they're good at it's remembering their roots.