40°
Submitted by Gekko 559d ago | news

The Challenges Of Creating Metal Gear Rising’s “Blade Mode”

Takashi Wagatsuma, the programmer at PlatinumGames who programmed Metal Gear Rising’s Blade Mode feature (above), says he was given certain guidelines during the creation of the feature.

While developing Blade Mode in line with these guidelines, a number of questions were raised by the development team, which caused heated debate among the team and a considerable amount of trial and error during development. (Metal Gear Rising: Revengeance, PS3, Takashi Wagatsuma, Xbox 360)

Credit url: siliconera.com
Attached Video
StrawberryDiesel420  +   559d ago
Love cutting off cyborg heads, blade mode is awesome for sure. Can't wait for Tuesday!

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
30°

Sword Art Online: Hollow Fragment (Vita) Review - Push Square

2h ago - Push Square: "Sword Art Online: Hollow Fragment is let down by its desire to stick too closely to... | PS Vita
30°

Will Valve End The ACCC Lawsuit Peacefully?

2h ago - With all the fuss over the ACCC suing Valve, what if Valve really just ended it all up by impleme... | PC
20°

Interview with Thijmen Bink of ‘Metrico’

2h ago - An interview with the CEO and Tech Director of Digital Dreams who answers questions on 'Metrico'. | PS Vita
40°

Interstellar Marines Hands-on Impressions|Gaming Enthusiast

3h ago - Greg Bargas of Gaming Enthusiast takes on the Steam Early Access title, Interstellar Marines.... | PC
Ad

Need Cash? (US Only)

Now - How would it feel to have your money struggles solved by this time tomorrow? We give fast loans from $100-$10,000+, and repayment terms up to 60 mo... | Promoted post
20°

Hive Jump: Hands-On Demo

3h ago - Work Revolt gets some hands on time on the Kickstarter project, Hive Jump. Is it worth you money? | PC
Related content from friends