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Dungeonland Review | Saving Content

Excerpt: "The starting difficulty in this game is Hard, and it doesn’t get any easier. My first match with an unequipped Assassin lasted less than 5 minutes and I was ready to cry foul. The game gives you the initial tip right out the gate to kill the spawners first and not focus on the enemies, I should have heeded their advice. Those spawners are brutal and just keep feeding in enemy after enemy. It’s not uncommon to find 2-3 spawners pop in when you enter the match or enter a new stage creating this crazy flood of death. This becomes much harder when you realize that your two AI team mates are not smart in the least. I found them to be good as distractions while I go destroy the spawners but because the game has a shared life system, they tend to screw me over. You start the match with three hearts and if anyone on your team dies, you lose a heart. Lose all your hearts, even with players still on the field fighting, and you lose. Luckily there is a mechanic to revive fallen all...

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